Pyromancer items

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Name Effect Item Type Rarity Cost
AmethystEgg.png
Amethyst Egg
  • Start of battle: Inflict 4 random debuffs.
  • Hatches after 2 rounds in your backpack.
Pet Legendary 10 Gold
AmethystWhelp.png
Amethyst Whelp
  • Start of battle: Inflict 4 random debuffs.
  • On hit: Remove a random buff from your opponent.
Ranged Weapon, Pet Godly 14 Gold
BookofIce.png
Book of Ice
  • Every 3.2s: Use 2 Mana to inflict 3 Cold.
  • 10% chance to cast the Star Spell scroll for free.
Accessory, Ice, Magic Rare 10 Gold
BurningBanner.png
Burning Banner
  • 25% chance to protect buffs on you from being removed and debuffs on your opponent from being cleansed.
  • Holy item activates: 50% chance to inflict 1 Blind for 5s.
  • Every 3.8s: Remove 2 buffs from your opponent and gain 2 Regeneration.
Accessory, Holy, Fire Unique 10 Gold
BurningBlade.png
Burning Blade
  • On hit: Gain 1 Heat.
  • 4 Heat gained: This and Star Weapons gain +1 damage.
Melee Weapon, Fire Legendary 21 Gold
BurningSword.png
Burning Sword
  • On hit: 40% chance to gain 1 Heat.
  • 5 Heat gained: This and Star Weapons gain +1 damage.
Melee Weapon, Fire Epic 13 Gold
ChiliGoobert.png
Chili Goobert

6 Star item activations: Heal for 12 and gain 2 Heat.

Pet, Nature Epic 11 Gold
ChiliPepper.png
Chili Pepper

Every 5s: Gain 1 Heat and heal 5. When you have at least 10 Heat, cleanse 1 debuff.

Food, Nature Rare 5 Gold
DarkLantern.png
Dark Lantern Accessory, Dark, Fire Unique 10 Gold
DraconicOrb.png
Draconic Orb
  • 15 Heat reached: Your next 3 hits are critical.
  • Every 3.8s: Remove 1 Spikes from your opponent and gain 1 Heat per removed Spikes.
Accessory, Fire Epic 8 Gold
DragonNest.png
Dragon Nest
  • Start of battle: Gain 2 Luck, 2 Regeneration, 4 Mana and 2 Heat.
  • Star Dragon attacks: Heal for 4.
  • Dragon Eggs hatch after 1 round. Dragon Eggs are offered in the shop.
Accessory Unique 10 Gold
EmeraldEgg.png
Emerald Egg
  • Start of battle: Gain 3 Luck.
  • Hatches after 2 rounds in your backpack.
Pet Legendary 10 Gold
EmeraldWhelp.png
Emerald Whelp
  • Start of battle: Gain 3 Luck.
  • On hit: Inflict 3 Poison.
Ranged Weapon, Pet Godly 14 Gold
FirePit.png
Fire Pit
  • Add 9 backpack slots.
  • Shop entered: Spend 1 gold to generate Flame.
  • Start battle: Gain 4 maximum health for each Fire item inside.
Bag Unique 16 Gold
Flame.png
Flame

Start of battle: Gain 1 Heat.

Accessory, Fire Common 1 Gold
FlameWhip.png
Flame Whip

On hit: Use 1 Spikes to gain 4 Heat and deal +8 damage.

Melee Weapon, Fire Legendary 10 Gold
FriendlyFire.png
Friendly Fire
  • Every 3.2s: Use 1 Mana to gain 2 Heat.
  • Triggers 10% faster for each Star Fire item.
  • 20 Heat reached: Gain 5 Luck.
  • 40 Heat reached: Gain 15 Regeneration.
  • 60 Heat reached: Deal 100 damage.
Accessory, Fire Unique 10 Gold
Frostbite.png
Frostbite
  • On hit: 50% chance to inflict 1 Cold.
  • Deals +1 damage per Vampirism and +0.5 per Cold of your opponent.
  • Opponent reaches 30 Cold: Gain 5 Vampirism (once).
Melee Weapon, Ice, Vampiric Legendary 11 Gold
FrozenBuckler.png
Frozen Buckler

On attacked (Melee): 30% chance to prevent 5 damage, remove 0.5 stamina from opponent and inflict 1 Cold (up to 10).

Shield, Ice Epic 8 Gold
FrozenFlame.png
Frozen Flame
  • Start of battle: Gain 12 Block for each Star Ice item.
  • 6 Heat gained: Inflict 2 Cold.
  • For each Cold of your opponent, the Diamond item has +2% critical hit chance and +2% critical damage.
  • Ice items are offered in the shop.
Accessory, Ice Unique 10 Gold
IceArmor.png
Ice Armor
  • Start of battle: Gain 45 Block and inflict 4 Cold.
  • Every 5s: Use 1 Heat to inflict 2 Cold and gain 10 Block.
Armor, Ice Epic 11 Gold
IceDragon.png
Ice Dragon
  • On hit: Inflict 1 Cold.
  • Opponent reaches 12 Cold: Gain 35 Block.
Ranged Weapon, Pet, Ice Godly 15 Gold
MoltenDagger.png
Molten Dagger
  • On hit: Use 1 Heat to gain 2 damage.
  • On stun: Triggers extra attack.
Melee Weapon, Fire Epic 6 Gold
MoltenSpear.png
Molten Spear
  • Before miss: Use 1 Heat to hit instead and deal +5 damage.
  • On hit: Destroy 5 Block for each Star Fire item in front of it.
Melee Weapon, Fire Epic 8 Gold
ObsidianDragon.png
Obsidian Dragon

26 Heat gained: Gain 3 damage and trigger an extra attack.

Ranged Weapon, Pet, Fire Godly 18 Gold
OfferingBowl.png
Offering Bowl
  • Add 4 backpack slots.
  • Start of battle: Gain 1 Empower.
  • Shop entered: Consume all items inside. Create a Flame and different items based on the combined value.
Bag Unique 8 Gold
Phoenix.png
Phoenix
  • On attack: Lose 11 health.
  • Before defeat: Use all your Heat to reincarnate with 6 health per Heat (once).
Ranged Weapon, Pet, Fire Legendary 11 Gold
RainbowGoobertEpicglobUberviscous.png
Rainbow Goobert Epicglob Uberviscous

6 Star item activations: Heal for 20, gain 20 Block, 2 Vampirism and 4 Heat, inflict 4 Blind, and give Star Weapons +4 damage.

Pet, Vampiric, Holy, Nature Godly 67 Gold
SapphireEgg.png
Sapphire Egg
  • Start of battle: Gain 4 Mana.
  • Hatches after 2 rounds in your backpack.
Pet Legendary 10 Gold
SapphireWhelp.png
Sapphire Whelp
  • Start of battle: Gain 4 Mana.
  • On hit: Use 2 Mana to gain 5 Block and a random other buff.
Ranged Weapon, Pet Godly 14 Gold
SpellScrollFrostbolt.png
Spell Scroll: Frostbolt
  • Every 3s: Deal 5 damage and inflict 4 Cold for 3s.
  • Max uses: 3. Increased by each Star Ice item (except Spell scrolls).
Spell Scroll, Ice, Magic Rare 4 Gold
StaffofFire.png
Staff of Fire

On attack: Use 2 Mana and 2 Heat to gain +6 damage.

Ranged Weapon, Fire, Magic Legendary 18 Gold
SunArmor.png
Sun Armor
  • Star Fire items are also Holy.
  • Start of battle: Gain 70 Block. Gain 1 Heat for each Star Holy item.
  • Every 3s: Use 1 Heat to heal for 12 and remove 2 debuffs.
Armor, Holy, Fire Godly 15 Gold
SunShield.png
Sun Shield
  • On attacked: 30% chance to prevent 14 damage and remove 0.7 stamina from your opponent.
  • Star items gained 12 Block: Deal 4 damage.
Shield, Holy, Fire Godly 14 Gold