Heal
Heal is a game mechanic which restores a player's health.
Healing Modifiers
Healing is additive and can be reduced to zero.
Heal modifiers also affect Vampirism and life stealing effects like Blood Goobert.
Formula
Heal = Heal Amount * (100% + Amplify - Reduce)
Example
- Light Goobert: Heal for 20
- Nocturnal Lock Lifter: Amplify 25%
- 2x Cap of Discomfort: Reduce 2 x 30% = 60%
- 2x Chipped Amethyst: Reduce 2 x 15% = 30%
20 * (100% + 25% - (60% - 30%)) = 20 * 35% = 7
List of Heal items
Name | Effect | Class | Rarity | Cost | |
---|---|---|---|---|---|
Amethyst |
Weapon sockets:
On hit: 20/30/45/65/100% chance to remove a random buff from your opponent. Armor & other sockets:
Your opponent's healing is reduced by 15/20/25/30/40%. Backpack:
Every 8/6/5/4/2.5s: Cleanse a random debuff. |
Varies | 1/2/4/8/16 | ||
Banana |
Every 5s: Heal for 4 and regenerate 1 stamina. |
Common | 3 | ||
Bloody Dagger | Legendary | 13 | |||
Cap of Discomfort | Legendary | 14 | |||
Cauldron | Reaper | Unique | 10 | ||
Chain Whip |
|
Berserker | Legendary | 8 | |
Chili Goobert |
6 item activations: Heal for 10 and gain 2 . |
Pyromancer | Epic | 11 | |
Chili Pepper |
Every 5s: Gain 1 and heal 5. When you have at least 10 , cleanse 1 debuff. |
Pyromancer | Rare | 5 | |
Deerwood Guardian |
|
Berserker | Unique | 10 | |
Dragon Nest |
|
Pyromancer | Unique | 10 | |
Glowing Crown |
|
Godly | 12 | ||
Goobert |
5 item activations: Heal for 9. |
Rare | 6 | ||
Health Potion |
Health drops below 50%: Consume this and heal for 12 and cleanse 4 . |
Rare | 4 | ||
Heart Container |
|
Godly | 12 | ||
Heart of Darkness | Godly | 19 | |||
Light Goobert |
6 item activations: Heal for 20 and inflict 6 for 3s. |
Godly | 18 | ||
Nocturnal Lock Lifter | Reaper | Unique | 10 | ||
Pineapple |
Every 3.5s: Gain 1 and heal for 4. |
Legendary | 7 | ||
Rainbow Goobert Epicglob Uberviscous |
6 item activations: Heal for 20, gain 20 , 2 and 4 , inflict 4 , and give Weapons +4 damage. |
Pyromancer | Godly | 67 | |
Rainbow Goobert Megasludge Alphapuddle |
6 item activations: Heal for 20, gain 20 , 2 and 2 , inflict 4 , and give Weapons +4 damage. |
Ranger | Godly | 68 | |
Rainbow Goobert Omegaooze Primeslime |
6 item activations: Heal for 20, gain 20 and 2 , inflict 4 and 4 , and give Weapons +4 damage. |
Reaper | Godly | 68 | |
Ruby |
Weapon sockets:
On hit: Lifesteal 7/10/15/20/30% of the dealt damage. Armor & other sockets:
Your healing is amplified by 10/15/20/25/35%. Backpack:
After 5s: Steal 4/6/10/15/30 life. |
Varies | 1/2/4/8/16 | ||
Staff of Unhealing |
Every 2s: Heal for 18. Use 6 : For 2s, healing also deals damage. |
Reaper | Godly | 19 | |
Strong Demonic Flask |
Opponent drops below 50% or you drop below 25%: Consume this and steal 0.4 life for each debuff of your opponent, and for 3s, reduce opponent's healing by 30%. |
Reaper | Godly | 15 | |
Strong Health Potion |
Health drops below 50%: Consume this and heal for 20, gain 3 and cleanse 4 . |
Epic | 8 | ||
Sun Armor | Pyromancer | Godly | 15 | ||
Tim |
Weapon sockets:
On hit: 50% chance to steal a random buff. Armor & other sockets:
30% chance to resist a debuff or crit. Backpack:
Opponent drops below 30%: Heal for 50 and gain 5 . |
Unique | 11 | ||
Yggdrasil Leaf | Ranger | Unique | 10 |
Game Mechanics | |
---|---|
Combat | |
Buff | |
Debuff | |
Other | Battle Rage • Block • Heal • Fatigue • Invulnerability • Nullify • Reflect • Reincarnate • Resist • Stun |