Ranged Weapon

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Ranged Weapons are items that are not affected by spikes or shields.

List of Ranged Weapons

Name Effect Class Rarity Cost
AmethystWhelp.png
Amethyst Whelp
  • Start of battle: Inflict 4 random debuffs.
  • On hit: Remove a random buff from your opponent.
Pyromancer Godly 14 Gold
ArtifactStoneCold.png
Artifact Stone: Cold
  • Can only be thrown once per battle.
  • On hit: Inflict 3 Cold.
  • Star Weapon hits: Inflict 1 Cold.
Unique 10 Gold
ArtifactStoneHeat.png
Artifact Stone: Heat
  • Can only be thrown once per battle.
  • On hit: Gain 3 Heat.
  • 10 Heat reached: Star Weapons gain 8 damage.
Unique 9 Gold
BelladonnasShade.png
Belladonna's Shade

On hit: 70% chance to inflict 2 Poison and a random debuff.

Ranger Legendary 11 Gold
BelladonnasWhisper.png
Belladonna's Whisper
  • For every 8 damage Star Weapon deals: Next attack with Belladonna's Whisper inflicts +1 Poison.
  • Deals +0.5 damage per Poison of your opponent.
Ranger Legendary 15 Gold
BowandArrow.png
Bow and Arrow

Star Weapon hits: Bow and Arrow gains +1 damage (up to 7).

Ranger Epic 8 Gold
CritwoodStaff.png
Critwood Staff

On attack: use 4 Mana to deal +7 damage and for the next 1.2s, all your attacks are critical.

Ranger Legendary 16 Gold
DancingDragon.png
Dancing Dragon
  • Deals +0.5 damage per Heat.
  • You have a 2% chance to resist debuffs for each Luck.
  • Start of battle: Gain 2 Heat and 2 Luck for each Star Magic item.
Unique 12 Gold
EmeraldWhelp.png
Emerald Whelp
  • Start of battle: Gain 3 Luck.
  • On hit: Inflict 3 Poison.
Pyromancer Godly 14 Gold
FortunasGrace.png
Fortuna's Grace
  • Start of battle: Gain 2 Luck.
  • Star Weapon crits: Next attack with Fortuna's Grace hits twice.
Ranger Legendary 12 Gold
FortunasHope.png
Fortuna's Hope

On hit: 70% chance to gain 1 Luck.

Ranger Epic 8 Gold
IceDragon.png
Ice Dragon
  • On hit: Inflict 1 Cold.
  • Opponent reaches 12 Cold: Gain 35 Block.
Reaper, Pyromancer Godly 15 Gold
MagicStaff.png
Magic Staff

On attack: Use 3 Mana to deal +6 damage and increase its damage by 2 until the end of battle.

Epic 10 Gold
ObsidianDragon.png
Obsidian Dragon

26 Heat gained: Gain 3 damage and trigger an extra attack.

Pyromancer Godly 18 Gold
Phoenix.png
Phoenix
  • On attack: Lose 11 health.
  • Before defeat: Use all your Heat to reincarnate with 6 health per Heat (once).
Pyromancer Legendary 11 Gold
Pumpkin.png
Pumpkin
  • On hit: 50% chance to stun for 0.5s.
  • Fatigue starts: gain 10 Heat.
Unique 9 Gold
RubyChonk.png
Ruby Chonk

On hit: Gain 1 Heat. When you have at least 12 Heat, has a 30% chance to stun your opponent for 0.4s.

Reaper Godly 15 Gold
RubyWhelp.png
Ruby Whelp Godly 10 Gold
SapphireWhelp.png
Sapphire Whelp
  • Start of battle: Gain 4 Mana.
  • On hit: Use 2 Mana to gain 5 Block and a random other buff.
Pyromancer Godly 14 Gold
SerpentStaff.png
Serpent Staff
  • On attack: Use 4 Mana to gain 2 damage and inflict 1 Poison for each 4 damage dealt.
  • Your opponent has a 30% reduced chance to resist Poison.
Legendary 17 Gold
Shortbow.png
Shortbow Ranger Common 4 Gold
StaffofFire.png
Staff of Fire

On attack: Use 2 Mana and 2 Heat to gain +6 damage.

Pyromancer Legendary 18 Gold
StaffofUnhealing.png
Staff of Unhealing

Every 2s: Heal for 18. Use 6 Mana: For 2s, healing also deals damage.

Reaper Godly 19 Gold
Stone.png
Stone
  • Can only be thrown once per battle.
  • On hit: Destroy 4 Block.
Common 1 Gold
TuskPiercer.png
Tusk Piercer
  • Start of battle: Gain 3 Spikes.
  • Star Weapon hits: Use 1 Spikes: Next attack with Tusk Piercer deals +9 damage.
Ranger Legendary 12 Gold
TuskPoker.png
Tusk Poker

On hit: 50% chance to gain 1 Spikes.

Ranger Rare 8 Gold