Common
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Name | Effect | Class | Item Type | Cost | |
---|---|---|---|---|---|
Banana |
Every 5s: Heal for 4 and regenerate 1 stamina. |
Food, Nature | 3 | ||
Broom | Melee Weapon | 4 | |||
Flame | Pyromancer | Accessory, Fire | 1 | ||
Garlic |
Every 4s: Gain 3 . 30% chance to remove 1 from your opponent. |
Food, Nature | 2 | ||
Healing Herbs | Accessory, Nature | 4 | |||
Leather Bag |
Add 4 backpack slots. |
Bag | 4 | ||
Lump of Coal |
Weapon sockets:
On attack: 70% chance to deal +1 damage. Armor & other sockets:
Start of battle: Gain 8 . Resist 1 debuff. Backpack:
|
Gemstone | 2 | ||
Pan |
Deals +1 damage for each Food. |
Melee Weapon | 4 | ||
Piggybank | Accessory | 3 | |||
Pocket Sand | Accessory, Nature | 2 | |||
Rat | Ranger | Pet, Nature | 4 | ||
Shortbow | Ranger | Ranged Weapon | 4 | ||
Stone | Ranged Weapon, Nature | 1 | |||
The Lovers | Reaper | Playing Card | 3 | ||
Walrus Tusk | Accessory, Nature | 4 | |||
Whetstone |
Start of battle: Weapons gain 1 damage. |
Accessory | 4 | ||
Wooden Buckler |
On attacked (Melee): 30% chance to prevent 4 damage and remove 0.3 stamina from opponent. |
Shield | 4 | ||
Wooden Sword | Melee Weapon | 3 |