Fire

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Fire items mostly give or use Heat and can transform flammable items by placing next to them. One Fire item can set on fire one item at a time.

Name Effect Class Rarity Cost
ArtifactStoneHeat.png
Artifact Stone: Heat
  • Can only be thrown once per battle.
  • On hit: Gain 3 Heat.
  • 10 Heat reached: Star Weapons gain 8 damage.
Unique 9 Gold
BurningBanner.png
Burning Banner
  • 25% chance to protect buffs on you from being removed and debuffs on your opponent from being cleansed.
  • Holy item activates: 30% chance to inflict 1 Blind for 5s.
  • Every 3.2s: Remove 2 buffs from your opponent and gain 2 Regeneration.
Pyromancer Unique 10 Gold
BurningBlade.png
Burning Blade
  • On hit: Gain 1 Heat.
  • 4 Heat gained: This and Star Weapons gain +1 damage.
Pyromancer Legendary 21 Gold
BurningCoal.png
Burning Coal
Weapon sockets:

On hit: 12% chance to deal +6 damage and gain 1 Heat.


Armor & other sockets:

Start of battle: Gain 15 Block. Resist 3 Cold.


Backpack:

After 5s: Gain 2 Heat, cleanse 3 debuffs.

Rare 2 Gold
BurningSword.png
Burning Sword
  • On hit: 40% chance to gain 1 Heat.
  • 5 Heat gained: This and Star Weapons gain +1 damage.
Pyromancer Epic 13 Gold
BurningTorch.png
Burning Torch
  • Start of battle: Gain 2 Heat.
  • On hit: 25% chance to gain 1 damage. If you have at least 12 Heat, gain 2 damage instead.
Epic 5 Gold
DancingDragon.png
Dancing Dragon
  • Deals +0.5 damage per Heat.
  • You have a 2% chance to resist debuffs for each Luck.
  • Start of battle: Gain 2 Heat and 2 Luck for each Star Magic item.
Unique 12 Gold
DarkLantern.png
Dark Lantern Pyromancer Unique 10 Gold
DraconicOrb.png
Draconic Orb
  • 15 Heat reached: Your next 3 hits are critical.
  • Every 3.5s: Remove 1 Spikes from your opponent and gain 1 Heat per removed Spikes.
Pyromancer Epic 8 Gold
Flame.png
Flame

Start of battle: Gain 1 Heat.

Pyromancer Common 1 Gold
FlameWhip.png
Flame Whip

On hit: Use 1 Spikes to gain 4 Heat and deal +8 damage.

Pyromancer Legendary 10 Gold
FriendlyFire.png
Friendly Fire
  • Every 3.5s: Use 1 Mana to gain 2 Heat.
  • Triggers 10% faster for each Star Fire item.
  • 20 Heat reached: Gain 5 Luck.
  • 40 Heat reached: Gain 15 Regeneration.
  • 70 Heat reached: Deal 100 damage.
Pyromancer Unique 10 Gold
HoloFireLizard.png
Holo Fire Lizard

On reveal: Deal 12 + 4 damage for each card before. Gain 4 Heat.

Reaper Legendary 5 Gold
MagicTorch.png
Magic Torch

On hit: Use 1 Mana: This and Star Weapons gain 1 damage.

Legendary 11 Gold
MoltenDagger.png
Molten Dagger
  • On hit: Use 1 Heat to gain 2 damage.
  • On stun: Triggers extra attack.
Pyromancer Epic 6 Gold
MoltenSpear.png
Molten Spear
  • Before miss: Use 1 Heat to hit instead and deal +5 damage.
  • On hit: Destroy 5 Block for each Star Fire item in front of it.
Pyromancer Epic 8 Gold
ObsidianDragon.png
Obsidian Dragon

26 Heat gained: Gain 3 damage and trigger an extra attack.

Pyromancer Godly 18 Gold
Phoenix.png
Phoenix
  • On attack: Lose 11 health.
  • Before defeat: Use all your Heat to reincarnate with 6 health per Heat (once).
Pyromancer Legendary 11 Gold
RubyChonk.png
Ruby Chonk

On hit: Gain 1 Heat. When you have at least 12 Heat, has a 30% chance to stun your opponent for 0.4s.

Reaper Godly 15 Gold
RubyEgg.png
Ruby Egg
  • Start of battle: Gain 3 Heat. Reflect 2 debuffs.
  • Hatches after 2 rounds in your backpack.
Legendary 10 Gold
RubyWhelp.png
Ruby Whelp Godly 10 Gold
StaffofFire.png
Staff of Fire

On attack: Use 2 Mana and 2 Heat to gain +6 damage.

Pyromancer Legendary 18 Gold
SunArmor.png
Sun Armor
  • Star Fire items are also Holy.
  • Start of battle: Gain 70 Block. Gain 1 Heat for each Star Holy item.
  • Every 3s: Use 1 Heat to heal for 12 and remove 2 debuffs.
Pyromancer Godly 15 Gold
SunShield.png
Sun Shield
  • On attacked: 30% chance to prevent 14 damage and remove 0.7 stamina from your opponent.
  • Star items gained 12 Block: Deal 4 damage.
Pyromancer Godly 14 Gold