Godly

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Name Effect Class Item Type Cost
AmethystWhelp.png
Amethyst Whelp
  • Start of battle: Inflict 4 random debuffs.
  • On hit: Remove a random buff from your opponent.
Pyromancer Ranged Weapon, Pet 14 Gold
ArmoredCouragePuppy.png
Armored Courage Puppy
  • Deals +2 damage for each Star Pet.
  • Cannot be blocked or trigger Spikes.
Berserker Melee Weapon, Pet 7 Gold
ArmoredPowerPuppy.png
Armored Power Puppy
  • Every 3s: Randomly gain 1 Luck or 1 Regeneration or 1 Empower.
  • Triggers 10% faster for each Star Pet. Triggers 20% faster for each Star Food.
Berserker Pet 7 Gold
ArmoredWisdomPuppy.png
Armored Wisdom Puppy
  • Every 4s: Gain 14 Block and cleanse 1 Cold. Increase Block gain by 1.
  • Triggers 15% faster for each Star Pet.
Berserker Pet 7 Gold
Bloodthorne.png
Bloodthorne

On hit: Use 1 Regeneration to gain 1 Vampirism and 1 Spikes. Deals +1 damage per Spikes and Vampirism.

Melee Weapon, Vampiric, Nature 15 Gold
BustedBlade.png
Busted Blade
  • Deals +5 damage per Empower.
  • During Battle Rage: Decrease stamina usage to 3 and cooldown to 3s.
Berserker Melee Weapon 14 Gold
CheeseGoobert.png
Cheese Goobert

5 Star item activations: Gain 15 maximum health and 2 random buff.

Berserker Pet, Nature 14 Gold
CorruptedArmor.png
Corrupted Armor
  • Star Holy items are also Dark.
  • 10% chance for each Star Dark item to protect debuffs on your opponent from being cleansed.
  • Start of battle: Gain 70 Block.
  • Every 3s: Cleanse 2 debuffs and inflict them on your opponent.
Armor, Dark 20 Gold
Crossblades.png
Crossblades
  • Start of battle: The Star Weapon gains 10 damage. The Diamond item triggers 60% faster.
  • On hit: Gain +1 damage and trigger 3% faster.
Melee Weapon 38 Gold
DarkestLotus.png
Darkest Lotus

On reveal: For each card before, gain 3 Mana and remove 3 random buffs from your opponent.

Reaper Playing Card, Magic, Dark 7 Gold
Darksaber.png
Darksaber
  • Deals +0.5 damage for each debuff of your opponent.
  • On attack: Use 1 Mana to inflict 1 Blind.
Melee Weapon, Dark 20 Gold
DemonicFlask.png
Demonic Flask

Opponent drops below 50%: Consume this and deal 0.35 damage for every debuff of your opponent.

Reaper Potion, Dark 8 Gold
DivinePotion.png
Divine Potion

If you have at least 10 debuff: Consume this and cleanse 10 debuffs.

Potion, Holy 8 Gold
DjinnLamp.png
Djinn Lamp
  • Every 2s: Gain 1 Luck or 1 Spikes or 1 Mana, depending on what you have the least of.
  • Use 7 Block, 7 Luck, 7 Spikes, 7 Mana and 27 health: Give the Star Weapon +27 damage.
Accessory, Magic 11 Gold
EmeraldWhelp.png
Emerald Whelp
  • Start of battle: Gain 3 Luck.
  • On hit: Inflict 3 Poison.
Pyromancer Ranged Weapon, Pet 14 Gold
FancyFencingRapier.png
Fancy Fencing Rapier
  • On hit: Use 3 Luck to gain 3 damage.
  • On miss: Gain 3 Luck.
Melee Weapon 12 Gold
Fanfare.png
Fanfare
  • Every 4s: Randomly gain 1 Empower or gain 3 Mana and remove 2 Mana from opponent or remove 1 stamina from opponent.
  • Triggers 10% faster for each Star item.
Accessory 7 Gold
GlowingCrown.png
Glowing Crown
  • Every 2.5s: Cleanse 1 Blind and heal for 5.
  • Use 10 Mana: Become invulnerable for 2s (once).
Helmet, Holy 12 Gold
HeartContainer.png
Heart Container
  • Every 3s: Gain 1 Regeneration.
  • Use 7 Regeneration: Gain 90 maximum health, 2 Empower and your healing is increased by 15% (once).
Accessory, Holy 12 Gold
HeartofDarkness.png
Heart of Darkness
  • Every 4s: Steal 2 buffs, prioritizing Regeneration.
  • Triggers 20% faster for each Star Dark item.
  • Use 7 Regeneration: Gain 90 maximum health, 4 Empower and your opponent's healing is reduced by 40% (once).
Accessory, Dark 19 Gold
HolySpear.png
Holy Spear
  • On hit: Destroy 6 Block and cleanse 1 debuff for each Star free slot or Holy item in front of it.
  • Use 25 Mana: Become invulnerable and attack 100% faster for 3s (once).
Melee Weapon, Holy 18 Gold
IceDragon.png
Ice Dragon
  • On hit: Inflict 1 Cold.
  • Opponent reaches 12 Cold: Gain 35 Block.
Reaper, Pyromancer Ranged Weapon, Pet, Ice 15 Gold
ImpracticallyLargeGreatsword.png
Impractically Large Greatsword

While you have at least 5 Empower, decrease stamina usage to 2 and cooldown to 2s.

Melee Weapon 14 Gold
Jimbo.png
Jimbo
  • On reveal: Gain 6 random buffs.
  • For each pair before: Resist 1 critical hit.
  • For each three of a kind before: Your Weapons use 25% less stamina.
  • For each four of a kind before: Activate a random revealed card that is not a Jimbo.
Reaper Playing Card 5 Gold
KingCrown.png
King Crown
  • Every 2.5s: Heal for 5 and protect 1 buff from removal.
  • Use 12 Mana: Become invulnerable for 2s (once).
  • Effects of Gemstones socketed in this are increased by 50%.
Accessory, Holy 17 Gold
KingGoobert.png
King Goobert
  • 6 Star item activations: Heal for 25, protect 2 buffs from removal and use 6 Mana to become invulnerable for 1s (up to 3 times).
  • Effects of Gemstones socketed in this are increased by 50%.
Pet, Holy 23 Gold
LightGoobert.png
Light Goobert

6 Star item activations: Heal for 20 and inflict 6 Blind for 3s.

Pet, Holy 18 Gold
Lightsaber.png
Lightsaber
  • Use 3 Regeneration: Inflict 8 Blind for 5s (unstackable).
  • Deals +1 additional damage for each Blind of your opponent.
Melee Weapon, Holy 12 Gold
MoonArmor.png
Moon Armor Armor, Holy, Magic 19 Gold
MoonShield.png
Moon Shield
  • Star items give +30% Block. For every 12 Block they gain, gain 1 Mana.
  • On attacked: 30% chance to prevent 12 damage and remove 0.7 stamina from your opponent.
Shield, Holy 18 Gold
ObsidianDragon.png
Obsidian Dragon

26 Heat gained: Gain 3 damage and trigger an extra attack.

Pyromancer Ranged Weapon, Pet, Fire 18 Gold
ProtectivePurse.png
Protective Purse
  • Add 1 backpack slot.
  • Start of battle: Gain 10 Block.
Bag 2 Gold
RainbowGoobertDeathslushyMansquisher.png
Rainbow Goobert Deathslushy Mansquisher

6 Star item activations: Gain 20 maximum health, 20 Block, 2 Vampirism and 2 random buffs, inflict 4 Blind, and give Star Weapons +4 damage.

Berserker Pet, Vampiric, Holy, Nature 70 Gold
RainbowGoobertEpicglobUberviscous.png
Rainbow Goobert Epicglob Uberviscous

6 Star item activations: Heal for 20, gain 20 Block, 2 Vampirism and 4 Heat, inflict 4 Blind, and give Star Weapons +4 damage.

Pyromancer Pet, Vampiric, Holy, Nature 67 Gold
RainbowGoobertMegasludgeAlphapuddle.png
Rainbow Goobert Megasludge Alphapuddle

6 Star item activations: Heal for 20, gain 20 Block, 2 Vampirism and 2 Empower, inflict 4 Blind, and give Star Weapons +4 damage.

Ranger Pet, Vampiric, Holy, Nature 68 Gold
RainbowGoobertOmegaoozePrimeslime.png
Rainbow Goobert Omegaooze Primeslime

6 Star item activations: Heal for 20, gain 20 Block and 2 Vampirism, inflict 4 Blind and 4 Poison, and give Star Weapons +4 damage.

Reaper Pet, Vampiric, Holy, Nature 68 Gold
RubyChonk.png
Ruby Chonk

On hit: Gain 1 Heat. When you have at least 12 Heat, has a 30% chance to stun your opponent for 0.4s.

Reaper Ranged Weapon, Pet, Fire 15 Gold
RubyWhelp.png
Ruby Whelp Ranged Weapon, Pet, Fire 10 Gold
SapphireWhelp.png
Sapphire Whelp
  • Start of battle: Gain 4 Mana.
  • On hit: Use 2 Mana to gain 5 Block and a random other buff.
Pyromancer Ranged Weapon, Pet 14 Gold
StaffofUnhealing.png
Staff of Unhealing

Every 2s: Heal for 18. Use 6 Mana: For 2s, healing also deals damage.

Reaper Ranged Weapon, Magic, Dark 19 Gold
StrongDemonicFlask.png
Strong Demonic Flask

Opponent drops below 50% or you drop below 25%: Consume this and steal 0.45 life for each debuff of your opponent, and for 3s, reduce opponent's healing by 30%.

Reaper Potion, Dark 15 Gold
StrongDivinePotion.png
Strong Divine Potion

If you have at least 10 debuffs: Consume this and cleanse 10 debuffs and gain 8 random buffs.

Reaper Potion, Holy 15 Gold
StrongVampiricPotion.png
Strong Vampiric Potion

Both characters drop below 80% health: Consume this and gain 3 Vampirism and 35% lifesteal for 6s.

Reaper Potion, Vampiric 12 Gold
SunArmor.png
Sun Armor
  • Star Fire items are also Holy.
  • Start of battle: Gain 70 Block. Gain 1 Heat for each Star Holy item.
  • Every 3s: Use 1 Heat to heal for 12 and remove 2 debuffs.
Pyromancer Armor, Holy, Fire 15 Gold
SunShield.png
Sun Shield
  • On attacked: 30% chance to prevent 14 damage and remove 0.7 stamina from your opponent.
  • Star items gained 12 Block: Deal 4 damage.
Pyromancer Shield, Holy, Fire 14 Gold
Thornbloom.png
Thornbloom
  • On hit: Gain 1 Spikes. 30% chance to gain 1 Empower.
  • Empower gained: Gain 7 maximum health.
  • Deals +1 damage per Spikes.
Melee Weapon, Nature 14 Gold
VampiricGloves.png
Vampiric Gloves

After 4s: Gain 5 Vampirism, Star items trigger 35% faster.

Gloves, Vampiric 13 Gold
Wolpertinger.png
Wolpertinger
  • Increase base stamina regeneration by 0.7% for each buff you have.
  • Every 5s: Gain 3 of the buff you have least of.
  • Triggers 15% faster for each Star Pet.
Pet, Nature 12 Gold