Spikes

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Spikes Icon

Spikes is a buff.

Deals 1 damage per stack when being hit with a Melee weapon (up to 100% of the damage).

List of Spikes items

Name Effect Class Rarity Cost
AceofSpades.png
Ace of Spades

On reveal: Your next hit is critical. If the number of cards before is odd, gain 2 Luck and 2 Spikes.

Reaper Rare 3
ArmoredCouragePuppy.png
Armored Courage Puppy
  • Deals +2 damage for each Star Pet.
  • Cannot be blocked or trigger Spikes.
Berserker Godly 7
Bloodthorne.png
Bloodthorne

On hit: Use 1 Regeneration to gain 1 Vampirism and 1 Spikes. Deals +1 damage per Spikes and Vampirism.

Godly 15
ClawsofAttack.png
Claws of Attack
  • Attacks 5% faster for every Spikes.
  • After 4 hits, gain 1 Empower.
Epic 8
DjinnLamp.png
Djinn Lamp
  • Every 2s: Gain 1 Luck or 1 Spikes or 1 Mana, depending on what you have the least of.
  • Use 7 Block, 7 Luck, 7 Spikes, 7 Mana and 27 health: Give the Star Weapon +27 damage.
Godly 11
DraconicOrb.png
Draconic Orb
  • 15 Heat reached: Your next 3 hits are critical.
  • Every 3.5s: Remove 1 Spikes from your opponent and gain 1 Heat per removed Spikes.
Pyromancer Epic 8
FlameWhip.png
Flame Whip

On hit: Use 1 Spikes to gain 4 Heat and deal +8 damage.

Pyromancer Legendary 10
Hedgehog.png
Hedgehog
  • Every 5s: Deal 10 damage (increased by 0.5 per Spikes).
  • Health drops below 70%: Gain 2 Spikes and 10 Block (once).
  • Triggers 15% faster for each Star Pet or Food.
Ranger Epic 7
Pineapple.png
Pineapple

Every 3.5s: Gain 1 Spikes and heal for 4.

Legendary 7
PoisonIvy.png
Poison Ivy
  • You have a 5% chance to resist debuffs for each Star Nature item.
  • Spikes gained: Inflict 2 Poison.
  • Opponent reaches 18 Poison: They take +25% damage.
Ranger Unique 10
RipsawBlade.png
Ripsaw Blade

On hit: Remove 2 Spikes and 2 Regeneration from your opponent.

Legendary 10
SpikedCollar.png
Spiked Collar Berserker Legendary 5
SpikedShield.png
Spiked Shield

On attacked (Melee): 30% chance to prevent 4 damage, remove 0.3 stamina from opponent, and gain 1 Spikes (up to 3).

Rare 8
StoneArmor.png
Stone Armor
  • Stamina usage increased by 20%.
  • Start of battle: Gain 80 Block.
  • On attacked (Melee): 30% chance to remove 1 Spikes from opponent.
  • Health drops below 50%: Gain Block equal to 35% of your missing health (once).
Legendary 13
StrongStoneSkinPotion.png
Strong Stone Skin Potion

When you have at least 45 Block: Consume this and convert 15 health to 35 Block and gain 2 Spikes for 4s.

Legendary 9
ThornWhip.png
Thorn Whip
  • On hit: Gain 1 Spikes.
  • Deals +1 damage per Spikes.
Epic 8
TuskPiercer.png
Tusk Piercer
  • Start of battle: Gain 3 Spikes.
  • Star Weapon hits: Use 1 Spikes: Next attack with Tusk Piercer deals +8 damage.
Ranger Legendary 12
TuskPoker.png
Tusk Poker

On hit: 50% chance to gain 1 Spikes.

Ranger Rare 8
WalrusTusk.png
Walrus Tusk

Start of battle: Gain 1 Spikes.

Common 4