Rare

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Name Effect Class Item Type Cost
AceofSpades.png
Ace of Spades

On reveal: Your next hit is critical. If the number of cards before is odd, gain 2 Luck and 2 Spikes.

Reaper Playing Card 3 Gold
Axe.png
Axe

On hit: Gain 1 damage.

Berserker Melee Weapon 6 Gold
BagofStones.png
Bag of Stones

Star Stones above can be thrown repeatedly.

Accessory 3 Gold
Blueberries.png
Blueberries

Every 3.5s: Gain 1 Mana. If you have at least 10 Mana: gain 1 Luck instead.

Food, Nature 2 Gold
BookofIce.png
Book of Ice
  • Every 3s: Use 2 Mana to inflict 3 Cold.
  • 10% chance to cast the Star Spell scroll for free.
Pyromancer Accessory, Ice, Magic 10 Gold
BoxofRiches.png
Box of Riches

Shop entered: Generate a low-quality gemstone. Gemstones are offered in the shop.

Accessory 5 Gold
BunchofCoins.png
Bunch of Coins

They don't do anything. But you can sell them for profit!

Accessory 9 Gold
BurningCoal.png
Burning Coal
Weapon sockets:

On hit: 12% chance to deal +6 damage and gain 1 Heat.


Armor & other sockets:

Start of battle: Gain 15 Block. Resist 3 Cold.


Backpack:

After 5s: Gain 2 Heat, cleanse 3 debuffs.

Gemstone, Fire 2 Gold
Carrot.png
Carrot

Every 4s: Cleanse a random debuff. If you have at least 4 Luck: 55% chance to gain 1 Empower.

Ranger Food, Nature 3 Gold
ChiliPepper.png
Chili Pepper

Every 5s: Gain 1 Heat and heal 5. When you have at least 10 Heat, cleanse 1 debuff.

Pyromancer Food, Nature 5 Gold
CustomerCard.png
Customer Card

Increases the rarity of 1 item in the shop every time it refreshes.

Accessory 4 Gold
Dagger.png
Dagger

On stun: Triggers extra attack.

Melee Weapon 4 Gold
DeckofCards.png
Deck of Cards Reaper Accessory 3 Gold
FannyPack.png
Fanny Pack
  • Add 2 backpack slots.
  • Items inside trigger 10% faster.
Bag 3 Gold
FlyAgaric.png
Fly Agaric

Every 5s: Inflict 1 Poison.

Reaper Food, Nature 3 Gold
GlovesofHaste.png
Gloves of Haste

Start of battle: Star items trigger 20% faster.

Gloves 4 Gold
Goobert.png
Goobert

5 Star item activations: Heal for 9.

Pet 6 Gold
Hammer.png
Hammer

On hit: 50% chance to stun your opponent for 0.5s.

Melee Weapon 8 Gold
HealthPotion.png
Health Potion

Health drops below 50%: Consume this and heal for 12 and cleanse 4 Poison.

Potion 4 Gold
LeatherArmor.png
Leather Armor

Start of battle: Gain 45 Block. Resist 3 debuffs.

Armor 7 Gold
LuckyClover.png
Lucky Clover

Start of battle: Gain 1 Luck.

Ranger Accessory, Nature 2 Gold
Reverse.png
Reverse!

On reveal: Reflect 3 debuffs. If there are no duplicate cards before, steal 3 buffs.

Reaper Playing Card 3 Gold
Shovel item.png
Shovel
  • On hit: 40% chance to inflict 1 Blind.
  • Shop entered: Dig up a random item.
Melee Weapon 8 Gold
Spear.png
Spear

On hit: Destroy 4 Block for each free Star slot in front of it.

Melee Weapon 6 Gold
SpellScrollFrostbolt.png
Spell Scroll: Frostbolt
  • Every 3s: Deal 5 damage and inflict 4 Cold for 3s.
  • Max uses: 3. Increased by each Star Ice item (except Spell scrolls).
Pyromancer Spell Scroll, Ice, Magic 4 Gold
SpikedShield.png
Spiked Shield

On attacked (Melee): 30% chance to prevent 4 damage, remove 0.3 stamina from opponent, and gain 1 Spikes (up to 3).

Shield 8 Gold
Squirrel.png
Squirrel
  • Every 4s: Steal a random buff.
  • Triggers 15% faster for each Star Pet or Food.
Ranger Pet, Nature 5 Gold
Torch.png
Torch

On hit: 25% chance to gain 1 damage.

Melee Weapon 5 Gold
TuskPoker.png
Tusk Poker

On hit: 50% chance to gain 1 Spikes.

Ranger Ranged Weapon, Nature 8 Gold