Weapon
Weapons are the main way to deal damage. Most of the weapons (except Staff of Unhealing) have this parameters: Damage, Stamina, Accuracy and Cooldown.
Weapons tries to activate every time period equals to cooldown. It activates only if player has enough stamina though. When weapon activates it tries to hit opponent using accuracy. If hit is successful it deals random damage between minimum damage and maximum damage of this weapon.
On hit effects trigger only if weapon successfully hits. On attack effects triggers only if weapon successfully activates.
There is no item type Weapon. Instead there are two types Melee Weapon and Ranged Weapon. The main difference between those two, that melee activates and , while ranged don't. Also most of the Shields block only melee weapons, which is specified on its effect.
Name | Effect | Class | Rarity | Cost | |
---|---|---|---|---|---|
Amethyst Whelp | Pyromancer | Godly | 14 | ||
Armored Courage Puppy |
|
Berserker | Godly | 7 | |
Artifact Stone: Cold |
|
Unique | 10 | ||
Artifact Stone: Heat |
|
Unique | 9 | ||
Axe |
On hit: Gain 1 damage. |
Berserker | Rare | 6 | |
Belladonna's Shade |
On hit: 50% chance to inflict 1 and a random debuff. |
Ranger | Legendary | 11 | |
Belladonna's Whisper |
|
Ranger | Legendary | 15 | |
Blood Harvester | Unique | 11 | |||
Bloodthorne | Godly | 15 | |||
Bloody Dagger | Legendary | 13 | |||
Bow and Arrow |
Weapon hits: Bow and Arrow gains +1 damage (up to 7). |
Ranger | Epic | 8 | |
Brass Knuckles |
|
Berserker | Unique | 10 | |
Broom | Common | 4 | |||
Burning Blade |
|
Pyromancer | Legendary | 21 | |
Burning Sword |
|
Pyromancer | Epic | 13 | |
Burning Torch | Epic | 5 | |||
Busted Blade |
|
Berserker | Godly | 14 | |
Chain Whip |
|
Berserker | Legendary | 8 | |
Claws of Attack | Epic | 8 | |||
Courage Puppy |
Deals +2 damage for each Pet. |
Berserker | Legendary | 7 | |
Critwood Staff |
On attack: use 4 to deal +7 damage and for the next 1s, all your attacks are critical. |
Ranger | Legendary | 16 | |
Crossblades |
|
Godly | 38 | ||
Cursed Dagger | Reaper | Unique | 10 | ||
Dagger |
On stun: Triggers extra attack. |
Rare | 4 | ||
Dancing Dragon | Unique | 12 | |||
Darksaber |
|
Godly | 20 | ||
Death Scythe | Reaper | Legendary | 14 | ||
Double Axe |
|
Berserker | Epic | 12 | |
Eggscalibur | Legendary | 10 | |||
Emerald Whelp | Pyromancer | Godly | 14 | ||
Falcon Blade | Legendary | 19 | |||
Fancy Fencing Rapier | Godly | 12 | |||
Flame Whip | Pyromancer | Legendary | 10 | ||
Forging Hammer | Berserker | Unique | 9 | ||
Fortuna's Grace |
|
Ranger | Legendary | 12 | |
Fortuna's Hope | Ranger | Epic | 8 | ||
Frostbite | Pyromancer | Legendary | 11 | ||
Hammer |
On hit: 50% chance to stun your opponent for 0.5s. |
Rare | 8 | ||
Hero Longsword |
Start of battle: Weapons gain 4 damage. |
Legendary | 19 | ||
Hero Sword |
Start of battle: Weapons gain 2 damage. |
Epic | 11 | ||
Holy Spear |
|
Godly | 18 | ||
Hungry Blade | Epic | 7 | |||
Ice Dragon | Reaper, Pyromancer | Godly | 15 | ||
Impractically Large Greatsword |
While you have at least 5 , decrease stamina usage to 3 and cooldown to 3s. |
Godly | 14 | ||
Lightsaber | Godly | 12 | |||
Magic Staff |
On attack: Use 3 to deal +6 damage and increase its damage by 2 until the end of battle. |
Epic | 10 | ||
Magic Torch |
On hit: Use 1 : This and Weapons gain 1 damage. |
Legendary | 11 | ||
Manathirst | Legendary | 13 | |||
Molten Dagger |
|
Pyromancer | Epic | 6 | |
Molten Spear |
|
Pyromancer | Epic | 8 | |
Obsidian Dragon | Pyromancer | Godly | 18 | ||
Pan |
Deals +1 damage for each Food. |
Common | 4 | ||
Pandamonium |
|
Legendary | 11 | ||
Phoenix |
|
Pyromancer | Legendary | 11 | |
Poison Dagger |
|
Epic | 11 | ||
Pumpkin | Unique | 9 | |||
Ripsaw Blade | Legendary | 10 | |||
Ruby Chonk |
On hit: Gain 1 . When you have at least 12 , has a 30% chance to stun your opponent for 0.4s. |
Reaper | Godly | 16 | |
Ruby Whelp | Godly | 10 | |||
Sapphire Whelp |
|
Pyromancer | Godly | 14 | |
Shortbow | Ranger | Common | 4 | ||
Shovel | Rare | 8 | |||
Spear | Rare | 6 | |||
Spectral Dagger |
|
Legendary | 10 | ||
Staff of Fire | Pyromancer | Godly | 18 | ||
Staff of Unhealing |
Every 2s: Heal for 12. Use 6 : For 2s, healing also deals damage. |
Reaper | Godly | 19 | |
Stone | Common | 1 | |||
Thorn Whip | Epic | 8 | |||
Torch |
On hit: 25% chance to gain 1 damage. |
Rare | 5 | ||
Tusk Piercer |
|
Ranger | Legendary | 12 | |
Tusk Poker | Ranger | Rare | 8 | ||
Villain Sword |
Melee Weapons deal -2 damage. Deals +4 damage per Melee Weapon. |
Unique | 11 | ||
Wooden Sword | Common | 3 |