Weapon

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Weapons are the main way to deal damage. Most of the weapons (except Staff of Unhealing) have this parameters: Damage, Stamina, Accuracy and Cooldown.

Weapons tries to activate every time period equals to cooldown. It activates only if player has enough stamina though. When weapon activates it tries to hit opponent using accuracy. If hit is successful it deals random damage between minimum damage and maximum damage of this weapon.

On hit effects trigger only if weapon successfully hits. On attack effects triggers only if weapon successfully activates.

There is no item type Weapon. Instead there are two types Melee Weapon and Ranged Weapon. The main difference between those two, that melee activates Vampirism and Spikes, while ranged don't. Also most of the Shields block only melee weapons, which is specified on its effect.

Name Effect Class Rarity Cost
AmethystWhelp.png
Amethyst Whelp
  • Start of battle: Inflict 4 random debuffs.
  • On hit: Remove a random buff from your opponent.
Pyromancer Godly 14
ArmoredCouragePuppy.png
Armored Courage Puppy
  • Deals +2 damage for each Star Pet.
  • Cannot be blocked or trigger Spikes.
Berserker Godly 7
ArtifactStoneCold.png
Artifact Stone: Cold
  • Can only be thrown once per battle.
  • On hit Inflict 3 Cold.
  • Star Weapon hits: Inflict 1 Cold.
Unique 10
ArtifactStoneHeat.png
Artifact Stone: Heat
  • Can only be thrown once per battle.
  • On hit: Gain 3 Heat.
  • 10 Heat reached: Star Weapons gain 8 damage.
Unique 9
Axe.png
Axe

On hit: Gain 1 damage.

Berserker Rare 6
BelladonnasShade.png
Belladonna's Shade

On hit: 50% chance to inflict 1 Poison and a random debuff.

Ranger Legendary 11
BelladonnasWhisper.png
Belladonna's Whisper
  • For every 9 damage Star Weapon deals: Next attack with Belladonna's Whisper inflicts +1 Poison.
  • Deals +0.5 damage per Poison of your opponent.
Ranger Legendary 15
BloodHarvester.png
Blood Harvester
  • Star Items give +100% Vampirism.
  • Attacks 5% faster for every Vampirism.
Unique 11
Bloodthorne.png
Bloodthorne

On hit: Use 1 Regeneration to gain 1 Vampirism and 1 Spikes. Deals +1 damage per Spikes and Vampirism.

Godly 15
BloodyDagger.png
Bloody Dagger
  • On hit: Gain 1 Vampirism (up to 5 per battle). Heal 4 per Star Vampiric item.
  • On stun: Triggers extra attack.
Legendary 13
BowandArrow.png
Bow and Arrow

Star Weapon hits: Bow and Arrow gains +1 damage (up to 7).

Ranger Epic 8
BrassKnuckles.png
Brass Knuckles
  • On hit: 30% chance to stun for 0.5s, this and Star Items gain 5% accuracy and 5% critical hit chance.
  • During Battle Rage: Trigger 50% faster.
Berserker Unique 10
Broom.png
Broom
  • Opponent misses attack: Gain +2 damage for the next attack.
  • On hit: 35% chance to inflict 1 Blind.
Common 4
BurningBlade.png
Burning Blade
  • On hit: Gain 1 Heat.
  • 4 Heat gained: This and Star Weapons gain +1 damage.
Pyromancer Legendary 21
BurningSword.png
Burning Sword
  • On hit: 60% chance to gain 1 Heat.
  • 5 Heat gained: This and Star Weapons gain +1 damage.
Pyromancer Epic 13
BurningTorch.png
Burning Torch
  • Start of battle: Gain 2 Heat.
  • On hit: 35% chance to gain 1 damage. If you have at least 15 Heat, gain 2 damage instead.
Epic 5
BustedBlade.png
Busted Blade
  • Deals +4 damage per Empower.
  • During Battle Rage: Decrease stamina usage to 3 and cooldown to 3s.
Berserker Godly 14
ChainWhip.png
Chain Whip
  • Deals +1 damage for each buff you removed from your opponent.
  • On hit: Remove 2 random buffs from your opponent. During Battle Rage additionally heal for 8.
Berserker Legendary 8
ClawsofAttack.png
Claws of Attack
  • Attacks 5% faster for every Spikes.
  • After 4 hits, gain 1 Empower.
Epic 8
CouragePuppy.png
Courage Puppy

Deals +2 damage for each Star Pet.

Berserker Legendary 7
CritwoodStaff.png
Critwood Staff

On attack: use 4 Mana to deal +7 damage and for the next 1s, all your attacks are critical.

Ranger Legendary 16
Crossblades.png
Crossblades
  • Start of battle: The Star Weapon gains 10 damage. The Diamond item triggers 60% faster.
  • On hit: Gain +1 damage and trigger 3% faster.
Godly 38
CursedDagger.png
Cursed Dagger
  • On stun: Triggers extra attack.
  • On hit: Inflict 2 random debuffs.
  • This and Star items have +1% accuracy and +1% critical hit chance per debuff of your opponent.
Reaper Unique 10
Dagger.png
Dagger

On stun: Triggers extra attack.

Rare 4
DancingDragon.png
Dancing Dragon
  • Deals +1 damage per Heat.
  • You have a 2% chance to resist debuffs for each Luck.
  • Start of battle: Gain 1Heat and 1Luck for each Star Magic item.
Unique 12
Darksaber.png
Darksaber
  • Deals +0.5 damage for each debuff of your opponent.
  • On attack: Use 1 Mana to inflict 1 Blind.
Godly 20
DeathScythe.png
Death Scythe
  • Star Items inflict +100% Poison.
  • Opponent reaches 35 Poison: Gain 50% critical hit chance.
Reaper Legendary 14
DoubleAxe.png
Double Axe
  • On hit: Gain 2 damage.
  • Battle Rage entered: Trigger extra attack. Damage gain increased to 3.
Berserker Epic 12
Eggscalibur.png
Eggscalibur
  • Deals +1 damage for each Star Food.
  • On attack: Use 12 Mana: Trigger all Star Food.
Legendary 10
EmeraldWhelp.png
Emerald Whelp
  • Start of battle: Gain 3 Luck.
  • On hit: Inflict 3 Poison.
Pyromancer Godly 14
FalconBlade.png
Falcon Blade
  • Attacks twice.
  • Start of battle: Star items trigger 30% faster.
Legendary 19
FancyFencingRapier.png
Fancy Fencing Rapier
  • On hit: Use 3 Luck to gain 3 damage.
  • On miss: Gain 3 Luck.
Godly 12
FlameWhip.png
Flame Whip

On hit: Use 1 Spikes to gain 3 Heat and deal +6 damage.

Pyromancer Legendary 10
ForgingHammer.png
Forging Hammer

Deals additional +1 damage per Empower.

Berserker Unique 9
FortunasGrace.png
Fortuna's Grace
  • Start of battle: Gain 2 Luck.
  • Star Weapon crits: Next attack with Fortuna's Grace hits twice.
Ranger Legendary 12
FortunasHope.png
Fortuna's Hope

On hit: 50% chance to gain 1 Luck.

Ranger Epic 8
Frostbite.png
Frostbite
  • On hit: 70% chance to inflict 1 Cold.
  • Deals +1 damage per Vampirism and +0.5 per Cold of your opponent.
  • Opponent reaches 30 Cold: Gain 5 Vampirism (once).
Pyromancer Legendary 11
Hammer.png
Hammer

On hit: 50% chance to stun your opponent for 0.5s.

Rare 8
HeroLongsword.png
Hero Longsword

Start of battle: Star Weapons gain 4 damage.

Legendary 19
HeroSword.png
Hero Sword

Start of battle: Star Weapons gain 2 damage.

Epic 11
HolySpear.png
Holy Spear
  • On hit: Destroy 6 Block and cleanse 1 debuff for each Star free slot or Holy item in front of it.
  • Use 25 Mana: Become invulnerable and attack 100% faster for 3s (once).
Godly 18
HungryBlade.png
Hungry Blade
  • Start of battle: Gain 1 Vampirism.
  • On hit: Use 1 Regeneration to gain 1 Vampirism.
  • Maximum damage increased by 1 per Vampirism.
Epic 7
IceDragon.png
Ice Dragon
  • On hit: Inflict 1 Cold.
  • Opponent reaches 20 Cold: Gain 50 Block.
Reaper, Pyromancer Godly 15
ImpracticallyLargeGreatsword.png
Impractically Large Greatsword

While you have at least 5 Empower, decrease stamina usage to 3 and cooldown to 3s.

Godly 14
Lightsaber.png
Lightsaber
  • Use 3 Regeneration: Inflict 7 Blind for 5s (unstackable).
  • Deals +1 additional damage for each Blind of your opponent.
Godly 12
MagicStaff.png
Magic Staff

On attack: Use 3 Mana to deal +6 damage and increase its damage by 2 until the end of battle.

Epic 10
MagicTorch.png
Magic Torch

On hit: Use 1 Mana: This and Star Weapons gain 1 damage.

Legendary 11
Manathirst.png
Manathirst
  • On hit: Gain 1 Mana.
  • 20 Mana gained: Steal 10 life, increased by 1 for each Vampirism.
Legendary 13
MoltenDagger.png
Molten Dagger
  • On hit: Use 1 Heat to gain 2 damage.
  • On stun: Triggers extra attack.
Pyromancer Epic 6
MoltenSpear.png
Molten Spear
  • Before miss: Use 1 Heat to hit instead and deal +3 damage.
  • On hit: Destroy 4 Block for each Star Fire item in front of it.
Pyromancer Epic 8
ObsidianDragon.png
Obsidian Dragon

15 Heat gained: Gain 3 damage and trigger an extra attack.

Pyromancer Godly 18
Pan.png
Pan

Deals +1 damage for each Star Food.

Common 4
Pandamonium.png
Pandamonium
  • Star Food activates: Inflict 1 Poison.
Legendary 11
Phoenix.png
Phoenix
  • On attack: Lose 10 health.
  • Before defeat: Use all your Heat to reincarnate with 7 health per Heat (once).
Pyromancer Legendary 11
PoisonDagger.png
Poison Dagger
  • On hit: Inflict 2 Poison.
  • On stun: Triggers extra attack.
Epic 11
Pumpkin.png
Pumpkin
  • On hit: 50% chance to stun for 0.5s.
  • Fatigue starts: gain 10 Heat.
Unique 9
RipsawBlade.png
Ripsaw Blade

On hit: Remove 2 Spikes and 2 Regeneration from your opponent.

Legendary 10
RubyChonk.png
Ruby Chonk

On hit: Gain 1 Heat. When you have at least 12 Heat, has a 30% chance to stun your opponent for 0.4s.

Reaper Godly 16
RubyWhelp.png
Ruby Whelp Godly 10
SapphireWhelp.png
Sapphire Whelp
  • Start of battle: Gain 4 Mana.
  • On hit: Use 2 Mana to gain 5 Block and a random other buff.
Pyromancer Godly 14
Shortbow.png
Shortbow Ranger Common 4
Shovel item.png
Shovel
  • On hit: 40% chance to inflict 1 Blind.
  • Shop entered: Dig up a random item.
Rare 8
Spear.png
Spear

On hit: Destroy 4 Block for each free Star slot in front of it.

Rare 6
SpectralDagger.png
Spectral Dagger
  • On attack: Use 1 Mana to attack health directly and deal +7 damage.
  • On stun: Triggers extra attack.
Legendary 10
StaffofFire.png
Staff of Fire

On attack: Use 2 Mana and 2 Heat to gain +5 damage.

Pyromancer Godly 18
StaffofUnhealing.png
Staff of Unhealing

Every 2s: Heal for 12. Use 6 Mana: For 2s, healing also deals damage.

Reaper Godly 19
Stone.png
Stone
  • Can only be thrown once per battle.
  • On hit: Destroy 3 Block.
Common 1
ThornWhip.png
Thorn Whip
  • On hit: Gain 1 Spikes.
  • Deals +1 damage per Spikes.
Epic 8
Torch.png
Torch

On hit: 25% chance to gain 1 damage.

Rare 5
TuskPiercer.png
Tusk Piercer
  • Start of battle: Gain 2 Spikes.
  • Star Weapon hits: Use 1 Spikes: Next attack with Tusk Piercer deals +8 damage.
Ranger Legendary 12
TuskPoker.png
Tusk Poker

On hit: 50% chance to gain 1 Spikes.

Ranger Rare 8
VillainSword.png
Villain Sword

Star Melee Weapons deal -2 damage. Deals +4 damage per Star Melee Weapon.

Unique 11
WoodenSword.png
Wooden Sword Common 3