Dark
Dark items usually have a negative effect on the opponent, such as reducing healing, removing buffs, etc.
Name | Effect | Class | Rarity | Cost | |
---|---|---|---|---|---|
Cap of Discomfort | Legendary | 14 | |||
Corrupted Armor | Godly | 20 | |||
Corrupted Crystal |
Weapon sockets:
Opponent below 30% health: Deal +50% damage. Armor & other sockets:
7 debuffs inflicted: Gain 6 . Backpack:
Every 5.5s: Inflict Fatigue damage. |
Epic | 7 | ||
Cursed Dagger | Reaper | Unique | 10 | ||
Darkest Lotus |
On reveal: For each card before, gain 3 and remove 3 random buffs from your opponent. |
Reaper | Godly | 7 | |
Dark Lantern |
|
Pyromancer | Unique | 10 | |
Darksaber |
|
Godly | 20 | ||
Death Scythe |
|
Reaper | Legendary | 14 | |
Demonic Flask |
Opponent drops below 50%: Consume this and deal 0.35 damage for every debuff of your opponent. |
Reaper | Godly | 8 | |
Heart of Darkness | Godly | 19 | |||
Miss Fortune |
Every 2.3s: Use 1 to gain 3 buffs of the type of which you have the most. |
Reaper | Epic | 7 | |
Mrs. Struggles | Reaper | Legendary | 7 | ||
Mr. Struggles | Reaper | Unique | 10 | ||
Pandamonium |
|
Legendary | 11 | ||
Staff of Unhealing |
Every 2s: Heal for 18. Use 6 : For 2s, healing also deals damage. |
Reaper | Godly | 19 | |
Strong Demonic Flask |
Opponent drops below 50% or you drop below 25%: Consume this and steal 0.45 life for each debuff of your opponent, and for 3s, reduce opponent's healing by 30%. |
Reaper | Godly | 15 | |
Tim |
Weapon sockets:
On hit: 50% chance to steal a random buff. Armor & other sockets:
30% chance to resist a debuff or crit. Backpack:
Opponent drops below 30%: Heal for 50 and gain 5 . |
Unique | 11 | ||
Villain Sword |
Melee Weapons deal -2 damage. Deals +4 damage per Melee Weapon. |
Unique | 10 |