Block

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Block Icon

Block is a game mechanic.

Absorbs 1 damage per stack. Some damage sources bypass armor and deal damage directly to health.

List of Block items

Name Effect Class Rarity Cost
ArmoredWisdomPuppy.png
Armored Wisdom Puppy
  • Every 4s: Gain 14 Block and cleanse 1 Cold. Increase Block gain by 1.
  • Triggers 15% faster for each Star Pet.
Berserker Godly 7
BurningCoal.png
Burning Coal
Weapon sockets:

On hit: 12% chance to deal +6 damage and gain 1 Heat.


Armor & other sockets:

Start of battle: Gain 15 Block. Resist 3 Cold.


Backpack:

After 5s: Gain 2 Heat, cleanse 3 debuffs.

Rare 2
CorruptedArmor.png
Corrupted Armor
  • Star Holy items are also Dark.
  • 10% chance for each Star Dark item to protect debuffs on your opponent from being cleansed.
  • Start of battle: Gain 70 Block.
  • Every 3s: Cleanse 2 debuffs and inflict them on your opponent.
Godly 20
CorruptedCrystal.png
Corrupted Crystal
Weapon sockets:

Opponent below 30% health: Deal +50% damage.


Armor & other sockets:

7 debuffs inflicted: Gain 6 Block.


Backpack:

Every 5.5s: Inflict Fatigue damage.

Epic 7
DjinnLamp.png
Djinn Lamp
  • Every 2s: Gain 1 Luck or 1 Spikes or 1 Mana, depending on what you have the least of.
  • Use 7 Block, 7 Luck, 7 Spikes, 7 Mana and 27 health: Give the Star Weapon +27 damage.
Godly 11
DragonscaleArmor.png
Dragonscale Armor Berserker Epic 7
DragonskinBoots.png
Dragonskin Boots Berserker Epic 6
Flute.png
Flute
  • Every 5s: Randomly gain 14 Block or 2 stamina or 2 Luck.
  • Triggers 10% faster for each Star item.
Epic 6
FrozenFlame.png
Frozen Flame
  • Start of battle: Gain 15 Block for each Star Ice item.
  • 6 Heat gained: Inflict 2 Cold.
  • For each Cold of your opponent, the Diamond item has +2% critical hit chance and +2% critical damage.
  • Ice items are offered in the shop.
Pyromancer Unique 10
Garlic.png
Garlic

Every 4s: Gain 3 Block. 30% chance to remove 1 Vampirism from your opponent.

Common 2
GlovesofPower.png
Gloves of Power
  • Star Weapons deal +20% damage but attack 10% slower.
  • Star Weapon hits: gain 5 Block.
Legendary 10
Hedgehog.png
Hedgehog
  • Every 5s: Deal 10 damage (increased by 0.5 per Spikes).
  • Health drops below 70%: Gain 2 Spikes and 10 Block (once).
  • Triggers 15% faster for each Star Pet or Food.
Ranger Epic 7
HolyArmor.png
Holy Armor
  • Start of battle: Gain 55 Block. Gain 2 Regeneration for each Star Holy item.
  • Every 3s: Cleanse 2 Poison.
Legendary 13
HolySpear.png
Holy Spear
  • On hit: Destroy 6 Block and cleanse 1 debuff for each Star free slot or Holy item in front of it.
  • Use 25 Mana: Become invulnerable and attack 100% faster for 3s (once).
Godly 18
IceArmor.png
Ice Armor
  • Start of battle: Gain 45 Block and inflict 4 Cold.
  • Every 5s: Use 1 Heat to inflict 2 Cold and gain 10 Block.
Pyromancer Epic 11
IceDragon.png
Ice Dragon
  • On hit: Inflict 1 Cold.
  • Opponent reaches 12 Cold: Gain 35 Block.
Reaper, Pyromancer Godly 15
LeatherArmor.png
Leather Armor

Start of battle: Gain 45 Block. Resist 3 debuffs.

Rare 7
LeatherBoots.png
Leather Boots

When your health drops below 70%: Gain 1 Luck, 1 Empower and 8 Block (once).

Epic 6
LumpofCoal.png
Lump of Coal
Weapon sockets:

On attack: 70% chance to deal +1 damage.


Armor & other sockets:

Start of battle: Gain 8 Block. Resist 1 debuff.


Backpack:

After 3s: Gain a random buff, inflict a random debuff.

Common 2
MoltenSpear.png
Molten Spear
  • Before miss: Use 1 Heat to hit instead and deal +5 damage.
  • On hit: Destroy 5 Block for each Star Fire item in front of it.
Pyromancer Epic 8
MoonArmor.png
Moon Armor Godly 19
MoonShield.png
Moon Shield
  • Star items give +30% Block. For every 12 Block they gain, gain 1 Mana.
  • On attacked: 30% chance to prevent 12 damage and remove 0.7 stamina from your opponent.
Godly 18
PiercingArrow.png
Piercing Arrow
  • Star Weapons deal +35% critical damage. They remove 15 Block on crit.
  • Diamond Item activates: 45% chance to gain 1 Luck.
Ranger Unique 10
ProtectivePurse.png
Protective Purse
  • Add 1 backpack slot.
  • Start of battle: Gain 10 Block.
Godly 2
RainbowGoobertDeathslushyMansquisher.png
Rainbow Goobert Deathslushy Mansquisher

6 Star item activations: Gain 20 maximum health, 20 Block, 2 Vampirism and 2 random buffs, inflict 4 Blind, and give Star Weapons +4 damage.

Berserker Godly 70
RainbowGoobertEpicglobUberviscous.png
Rainbow Goobert Epicglob Uberviscous

6 Star item activations: Heal for 20, gain 20 Block, 2 Vampirism and 4 Heat, inflict 4 Blind, and give Star Weapons +4 damage.

Pyromancer Godly 67
RainbowGoobertMegasludgeAlphapuddle.png
Rainbow Goobert Megasludge Alphapuddle

6 Star item activations: Heal for 20, gain 20 Block, 2 Vampirism and 2 Empower, inflict 4 Blind, and give Star Weapons +4 damage.

Ranger Godly 68
RainbowGoobertOmegaoozePrimeslime.png
Rainbow Goobert Omegaooze Primeslime

6 Star item activations: Heal for 20, gain 20 Block and 2 Vampirism, inflict 4 Blind and 4 Poison, and give Star Weapons +4 damage.

Reaper Godly 68
BPB Sapphire Line.png
Sapphire
Weapon sockets:

On hit: 15/25/40/60/80% chance to attack health directly, gain 1 Mana and inflict 1 Cold.


Armor & other sockets:

5 Mana gained: Gain 2/3/4/5/7 Block.


Backpack:

After 5/3/3/3/2s: Inflict 1/1/2/3/4 Cold.

Varies 1/2/4/8/16
SapphireWhelp.png
Sapphire Whelp
  • Start of battle: Gain 4 Mana.
  • On hit: Use 2 Mana to gain 5 Block and a random other buff.
Pyromancer Godly 14
ShieldofValor.png
Shield of Valor
  • StarItems give 30% more Block
  • On attacked (Melee): 30% chance to prevent 12 damage and remove 0.7 stamina from opponent.
Legendary 12
Spear.png
Spear

On hit: Destroy 4 Block for each free Star slot in front of it.

Rare 6
SteelGoobert.png
Steel Goobert

5 Star item activations: Diamond Weapons gain +2 damage. Gain 13 Block.

Legendary 17
Stone.png
Stone
  • Can only be thrown once per battle.
  • On hit: Destroy 4 Block.
Common 1
StoneArmor.png
Stone Armor
  • Stamina usage increased by 20%.
  • Start of battle: Gain 80 Block.
  • On attacked (Melee): 30% chance to remove 1 Spikes from opponent.
  • Health drops below 50%: Gain Block equal to 35% of your missing health (once).
Legendary 13
StoneBadge.png
Stone Badge
  • Your starting class items are no longer offered in the shop (even when this item is in storage).
  • Shop entered: Generate items worth 1 Gold.
  • Every 3s: Gain 4 Block.
Unique 5
StoneHelm.png
Stone Helm
  • Start of battle: Reduce damage taken by 25% for 5s and gain 20 Block.
  • 25% chance to prevent a hit from being critical.
  • 25% chance to prevent being stunned.
Legendary 13
StoneSkinPotion.png
Stone Skin Potion

When you have at least 45 Block: Consume this and convert 15 health to 30 Block.

Epic 6
StrongStoneSkinPotion.png
Strong Stone Skin Potion

When you have at least 45 Block: Consume this and convert 15 health to 35 Block and gain 2 Spikes for 4s.

Legendary 9
SunArmor.png
Sun Armor
  • Star Fire items are also Holy.
  • Start of battle: Gain 70 Block. Gain 1 Heat for each Star Holy item.
  • Every 3s: Use 1 Heat to heal for 12 and remove 2 debuffs.
Pyromancer Godly 15
SunShield.png
Sun Shield
  • On attacked: 30% chance to prevent 14 damage and remove 0.7 stamina from your opponent.
  • Star items gained 12 Block: Deal 4 damage.
Pyromancer Godly 14
VampiricArmor.png
Vampiric Armor
  • Start of battle: Convert 30 health into 60 Block and gain 2 Vampirism.
  • Every 3s: Convert 10 health into 20 Block.
Legendary 16
WhiteEyesBlueDragon.png
White-Eyes Blue Dragon

On reveal: Gain 12 Block + 6 Block for each card before. Inflict 4 Cold.

Reaper Epic 4
WisdomPuppy.png
Wisdom Puppy
  • Every 4s: Gain 10 Block and cleanse 1 Cold.
  • Triggers 15% faster for each Star Pet.
Berserker Legendary 7