Unique

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Unique items are items you can only have one of at the same time. Most of the time you can only find one unique item in the shop (not counting subclass-items), and while owning one you can't find any others, but with Platinum Customer Card that can be increased.

There are a few different kinds of unique items:

  • Class uniques (e.g. Ranger Bag, Duffle Bag, or Forging Hammer)
  • Subclass items (e.g. Mr. Struggles)
  • Shop uniques (e.g. Present, or Tim, can only be found from round 4 and only when first entering the shop, in other words not on rerolls. The chance to find them is 3%).
  • Badges (E.g. Wolf Badge. A sub category of shop uniques that behave slightly differently. They have a 10% chance to show up in the shop on rounds 1-3, after that the chance is 3%).

Class and subclass uniques doesn't count towards the maximum allowed owned uniques. Only shop uniques and Badges do.

Forging Hammer is an unique that is a bit of a mix between categories. With Wolf Badge or Rainbow Badge it can be found in the shop, and doesn't count towards unique item cap like other shop uniques. If sold it can show up again. Other class uniques (unique starting bags) will not be purchasable if sold.

Name Effect Class Item Type Cost
Anvil.png
Anvil
  • Item crafted: Generate a Flame.
  • For each Star crafted item, the Diamond Weapon gains +2 damage and uses 4% less stamina.
Berserker Accessory 10 Gold
ArtifactStoneCold.png
Artifact Stone: Cold
  • Can only be thrown once per battle.
  • On hit: Inflict 3 Cold.
  • Star Weapon hits: Inflict 1 Cold.
Ranged Weapon, Ice 10 Gold
ArtifactStoneHeat.png
Artifact Stone: Heat
  • Can only be thrown once per battle.
  • On hit: Gain 3 Heat.
  • 10 Heat reached: Star Weapons gain 8 damage.
Ranged Weapon, Fire 9 Gold
BigBowlofTreats.png
Big Bowl of Treats
  • Every 4s: Gain 2 random buffs and make Star Food trigger 20% faster (up to 100%).
  • Friends of the forest can appear in the shop
  • All your Pets have a 20% chance to activate twice.
Ranger Food, Nature 10 Gold
BloodHarvester.png
Blood Harvester
  • Star Items give +100% Vampirism.
  • Attacks 5% faster for every Vampirism.
Melee Weapon, Vampiric 9 Gold
BrassKnuckles.png
Brass Knuckles Berserker Melee Weapon 10 Gold
BurningBanner.png
Burning Banner
  • 25% chance to protect buffs on you from being removed and debuffs on your opponent from being cleansed.
  • Holy item activates: 30% chance to inflict 1 Blind for 5s.
  • Every 3.2s: Remove 2 buffs from your opponent and gain 2 Regeneration.
Pyromancer Accessory, Holy, Fire 10 Gold
Cauldron.png
Cauldron
  • Every 3s: Heal for 17 or gain 5 Mana or gain 5 Heat.
  • Triggers 15% faster for each Star Food or Potion.
  • Shop entered: Upgrade an adjacent Potion.
Reaper Accessory, Magic 10 Gold
CursedDagger.png
Cursed Dagger Reaper Melee Weapon, Dark 10 Gold
DancingDragon.png
Dancing Dragon
  • Deals +0.5 damage per Heat.
  • You have a 2% chance to resist debuffs for each Luck.
  • Start of battle: Gain 2 Heat and 2 Luck for each Star Magic item.
Ranged Weapon, Fire 12 Gold
DarkLantern.png
Dark Lantern Pyromancer Accessory, Dark, Fire 10 Gold
DeerwoodGuardian.png
Deerwood Guardian Berserker Accessory, Nature 10 Gold
DragonNest.png
Dragon Nest
  • Start of battle: Gain 2 Luck, 2 Regeneration, 4 Mana and 2 Heat.
  • Star Dragon attacks: Heal for 4.
  • Dragon Eggs hatch after 1 round. Dragon Eggs are offered in the shop.
Pyromancer Accessory 10 Gold
DuffleBag.png
Duffle Bag
  • Add 6 backpack slots.
  • Health drops below 50%: Enter Battle Rage for 5s (once).
  • During Battle Rage: Items inside trigger 30% faster. You take 20% reduced damage.
Berserker Bag 16 Gold
FirePit.png
Fire Pit
  • Add 9 backpack slots.
  • Shop entered: Spend 1 gold to generate Flame.
  • Start battle: Gain 4 maximum health for each Fire item inside.
Pyromancer Bag 16 Gold
FlameBadge.png
Flame Badge
  • Pyromancer items are offered in the shop.
  • Shop entered: 50% chance to spend 1 Gold and generate a Flame.
  • Start of battle: Gain 4 Heat.
Accessory 5 Gold
ForgingHammer.png
Forging Hammer

Deals additional +1 damage per Empower.

Berserker Melee Weapon 3 Gold
FriendlyFire.png
Friendly Fire
  • Every 3.5s: Use 1 Mana to gain 2 Heat.
  • Triggers 10% faster for each Star Fire item.
  • 20 Heat reached: Gain 5 Luck.
  • 40 Heat reached: Gain 15 Regeneration.
  • 70 Heat reached: Deal 100 damage.
Pyromancer Accessory, Fire 10 Gold
FrozenFlame.png
Frozen Flame
  • Start of battle: Gain 15 Block for each Star Ice item.
  • 6 Heat gained: Inflict 2 Cold.
  • For each Cold of your opponent, the Diamond item has +2% critical hit chance and +2% critical damage.
  • Ice items are offered in the shop.
Pyromancer Accessory, Ice 10 Gold
GingerbreadJerry.png
Gingerbread Jerry
  • Start of battle: Gain 40 maximum health.
  • Every 3s: Use 1 Luck, 1 Heat and 1 Mana: Gain 1 Empower, 3 Regeneration and 20 maximum health.
Food 8 Gold
LeafBadge.png
Leaf Badge
  • Ranger items are offered in the shop.
  • Star items gain 2% critical hit chance for each Luck.
  • Every 2.5s: Gain 1 Luck.
Accessory 5 Gold
MegaClover.png
Mega Clover
  • Shop entered: Generate two Lucky Clovers
  • Sale chance +5%
  • Chance to find unique items +20%.
  • 20 Luck reached: Gain 40 random other buffs.
Ranger Accessory, Nature 10 Gold
MrStruggles.png
Mr. Struggles
  • Every 3s: Inflict Fatigue damage.
  • On debuffed: 35% chance to inflict the same debuff.
  • Health drops below 50%: Star Items trigger 120% faster for 8s (once).
  • Plushies are offered in the shop.
Reaper Accessory, Dark 10 Gold
NocturnalLockLifter.png
Nocturnal Lock Lifter
  • Start of battle: Gain 4 Vampirism.
  • Star Weapons steal 25% life (increased by 10% per Diamond Vampiric item).
  • Your healing is amplified by 25%.
Reaper Accessory, Vampiric 10 Gold
PiercingArrow.png
Piercing Arrow
  • Star Weapons deal +35% critical damage. They remove 15 Block on crit.
  • Diamond Item activates: 50% chance to gain 1 Luck.
Ranger Accessory 10 Gold
PoisonIvy.png
Poison Ivy
  • You have a 5% chance to resist debuffs for each Star Nature item.
  • Spikes gained: Inflict 2 Poison.
  • Opponent reaches 18 Poison: They take +25% damage.
Ranger Accessory, Nature 10 Gold
Present.png
Present
  • Shop entered: Instead of gold, you receive items with a higher value.
  • Start of battle: Gain 5 random buffs.
Accessory 10 Gold
Pumpkin.png
Pumpkin
  • On hit: 50% chance to stun for 0.5s.
  • Fatigue starts: gain 10 Heat.
Ranged Weapon, Food, Nature 9 Gold
RainbowBadge.png
Rainbow Badge
  • Items of all classes are offered in the shop.
  • After 7s: Gain 1 of every type of buff.
Accessory 5 Gold
RangerBag.png
Ranger Bag
  • Add 6 backpack slots.
  • Items inside gain 10% critical hit chance +3% for each Luck.
Ranger Bag 16 Gold
ShamanMask.png
Shaman Mask
  • Runes are offered in the shop.
  • Start of battle: Gain 1 Luck for each socketed Gemstone.
  • Every 3.2s: Use 2 Luck to gain 5 random buffs.
Berserker Accessory 10 Gold
SkullBadge.png
Skull Badge
  • Reaper items are offered in the shop.
  • Every 2s: Inflict a random debuff.
Accessory 5 Gold
Snake.png
Snake
  • 4% chance for each Luck to protect Poison on your opponent from being cleased.
  • Start of battle: Gain 4 Luck and 30 maximum health for each Star Pet.
  • Every 2.4s: Inflict 2 Poison.
Reaper Pet, Nature 10 Gold
StoneBadge.png
Stone Badge
  • Your starting class items are no longer offered in the shop (even when this item is in storage).
  • Shop entered: Generate items worth 1 Gold.
  • Every 3s: Gain 4 Block.
Accessory 5 Gold
StorageCoffin.png
Storage Coffin
  • Add 8 backpack slots.
  • Item inside activates: you have a 25% chance to inflict 1 Poison.
Reaper Bag 20 Gold
Tim.png
Tim
Weapon sockets:

On hit: 50% chance to steal a random buff.


Armor & other sockets:

30% chance to resist a debuff or crit.


Backpack:

Opponent drops below 30%: Heal for 50 and gain 5 Empower.

Gemstone, Dark 11 Gold
VillainSword.png
Villain Sword

Star Melee Weapons deal -2 damage. Deals +4 damage per Star Melee Weapon.

Melee Weapon, Dark 10 Gold
WolfBadge.png
Wolf Badge
  • Berserker items are offered in the shop.
  • Health drops below 50%: Enter Battle Rage for 4s (once).
  • During Battle Rage: Star items trigger 20% faster. You take 15% reduced damage.
Accessory 5 Gold
YggdrasilLeaf.png
Yggdrasil Leaf
  • Start of battle: Gain 2 Mana and 1 Regeneration for each Star Nature item.
  • 5 Mana used: Heal for 5 and cleanse 2 debuffs.
Ranger Accessory, Nature 10 Gold