Accessory

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Name Effect Class Rarity Cost
AcornCollar.png
Acorn Collar

Star items gain 5% critical hit chance for each Luck stack.

Ranger Epic 6 Gold
Anvil.png
Anvil
  • Item crafted: Generate a Flame.
  • For each Star crafted item, the Diamond Weapon gains +2 damage and uses 4% less stamina.
Berserker Unique 10 Gold
BagofStones.png
Bag of Stones

Star Stones above can be thrown repeatedly.

Rare 3 Gold
BloodAmulet.png
Blood Amulet

Start of battle: Gain 2 Vampirism and 20 maximum health.

Legendary 9 Gold
BookofIce.png
Book of Ice
  • Every 3s: Use 2 Mana to inflict 3 Cold.
  • 10% chance to cast the Star Spell scroll for free.
Pyromancer Rare 10 Gold
BoxofRiches.png
Box of Riches

Shop entered: Generate a low-quality gemstone. Gemstones are offered in the shop.

Rare 5 Gold
BunchofCoins.png
Bunch of Coins

They don't do anything. But you can sell them for profit!

Rare 9 Gold
BurningBanner.png
Burning Banner
  • 25% chance to protect buffs on you from being removed and debuffs on your opponent from being cleansed.
  • Holy item activates: 30% chance to inflict 1 Blind for 5s.
  • Every 3.2s: Remove 2 buffs from your opponent and gain 2 Regeneration.
Pyromancer Unique 10 Gold
Cauldron.png
Cauldron
  • Every 3s: Heal for 17 or gain 5 Mana or gain 5 Heat.
  • Triggers 15% faster for each Star Food or Potion.
  • Shop entered: Upgrade an adjacent Potion.
Reaper Unique 10 Gold
CustomerCard.png
Customer Card

Increases the rarity of 1 item in the shop every time it refreshes.

Rare 4 Gold
DarkLantern.png
Dark Lantern Pyromancer Unique 10 Gold
DeckofCards.png
Deck of Cards Reaper Rare 3 Gold
DeerwoodGuardian.png
Deerwood Guardian Berserker Unique 10 Gold
DjinnLamp.png
Djinn Lamp
  • Every 2s: Gain 1 Luck or 1 Spikes or 1 Mana, depending on what you have the least of.
  • Use 7 Block, 7 Luck, 7 Spikes, 7 Mana and 27 health: Give the Star Weapon +27 damage.
Godly 11 Gold
DraconicOrb.png
Draconic Orb
  • 15 Heat reached: Your next 3 hits are critical.
  • Every 3.5s: Remove 1 Spikes from your opponent and gain 1 Heat per removed Spikes.
Pyromancer Epic 8 Gold
DragonNest.png
Dragon Nest
  • Start of battle: Gain 2 Luck, 2 Regeneration, 4 Mana and 2 Heat.
  • Star Dragon attacks: Heal for 4.
  • Dragon Eggs hatch after 1 round. Dragon Eggs are offered in the shop.
Pyromancer Unique 10 Gold
Fanfare.png
Fanfare
  • Every 4s: Randomly gain 1 Empower or gain 3 Mana and remove 2 Mana from opponent or remove 1 stamina from opponent.
  • Triggers 10% faster for each Star item.
Godly 7 Gold
Flame.png
Flame

Start of battle: Gain 1 Heat.

Pyromancer Common 1 Gold
FlameBadge.png
Flame Badge
  • Pyromancer items are offered in the shop.
  • Shop entered: 50% chance to spend 1 Gold and generate a Flame.
  • Start of battle: Gain 4 Heat.
Unique 5 Gold
Flute.png
Flute
  • Every 5s: Randomly gain 14 Block or 2 stamina or 2 Luck.
  • Triggers 10% faster for each Star item.
Epic 6 Gold
FriendlyFire.png
Friendly Fire
  • Every 3.5s: Use 1 Mana to gain 2 Heat.
  • Triggers 10% faster for each Star Fire item.
  • 20 Heat reached: Gain 5 Luck.
  • 40 Heat reached: Gain 15 Regeneration.
  • 70 Heat reached: Deal 100 damage.
Pyromancer Unique 10 Gold
FrozenFlame.png
Frozen Flame
  • Start of battle: Gain 15 Block for each Star Ice item.
  • 6 Heat gained: Inflict 2 Cold.
  • For each Cold of your opponent, the Diamond item has +2% critical hit chance and +2% critical damage.
  • Ice items are offered in the shop.
Pyromancer Unique 10 Gold
HealingHerbs.png
Healing Herbs

Start of battle: Gain 2 Regeneration.

Common 4 Gold
HeartContainer.png
Heart Container
  • Every 3s: Gain 1 Regeneration.
  • Use 7 Regeneration: Gain 90 maximum health, 2 Empower and your healing is increased by 15% (once).
Godly 12 Gold
HeartofDarkness.png
Heart of Darkness
  • Every 4s: Steal 2 buffs, prioritizing Regeneration.
  • Triggers 20% faster for each Star Dark item.
  • Use 7 Regeneration: Gain 90 maximum health, 4 Empower and your opponent's healing is reduced by 40% (once).
Godly 19 Gold
KingCrown.png
King Crown
  • Every 2.5s: Heal for 5 and protect 1 buff from removal.
  • Use 12 Mana: Become invulnerable for 2s (once).
  • Effects of Gemstones socketed in this are increased by 50%.
Godly 17 Gold
LeafBadge.png
Leaf Badge
  • Ranger items are offered in the shop.
  • Star items gain 2% critical hit chance for each Luck.
  • Every 2.5s: Gain 1 Luck.
Unique 5 Gold
LuckyClover.png
Lucky Clover

Start of battle: Gain 1 Luck.

Ranger Rare 2 Gold
LuckyPiggy.png
Lucky Piggy
  • Shop entered: Gain 1 Gold.
  • Start of battle: Gain 2 Luck.
  • Chance-based effects of the Star items are 15% more likely to trigger.
Ranger Epic 7 Gold
ManaOrb.png
Mana Orb
  • Star item activates: 50% chance to gain 1 Mana.
  • Use 30 Mana: Gain 12 random other buffs.
Epic 6 Gold
MegaClover.png
Mega Clover
  • Shop entered: Generate two Lucky Clovers
  • Sale chance +5%
  • Chance to find unique items +20%.
  • 20 Luck reached: Gain 40 random other buffs.
Ranger Unique 10 Gold
MissFortune.png
Miss Fortune

Every 2.3s: Use 1 Luck to gain 3 buffs of the type of which you have the most.

Reaper Epic 7 Gold
MrsStruggles.png
Mrs. Struggles
  • Every 3.5s: Remove 1 buff of each type from your opponent.
  • Triggers 10% faster for each Star Dark item.
Reaper Legendary 7 Gold
MrStruggles.png
Mr. Struggles
  • Every 3s: Inflict Fatigue damage.
  • On debuffed: 35% chance to inflict the same debuff.
  • Health drops below 50%: Star Items trigger 120% faster for 8s (once).
  • Plushies are offered in the shop.
Reaper Unique 10 Gold
NocturnalLockLifter.png
Nocturnal Lock Lifter
  • Start of battle: Gain 4 Vampirism.
  • Star Weapons steal 25% life (increased by 10% per Diamond Vampiric item).
  • Your healing is amplified by 25%.
Reaper Unique 10 Gold
PiercingArrow.png
Piercing Arrow
  • Star Weapons deal +35% critical damage. They remove 15 Block on crit.
  • Diamond Item activates: 50% chance to gain 1 Luck.
Ranger Unique 10 Gold
Piggybank.png
Piggybank
  • Shop entered: Gain 1 Gold.
  • Start of battle: Gain 2 maximum health for each Star Start of battle item.
Common 3 Gold
PlatinumCustomerCard.png
Platinum Customer Card Epic 8 Gold
PocketSand.png
Pocket Sand

Start of battle: Inflict 1 Blind.

Common 2 Gold
PoisonIvy.png
Poison Ivy
  • You have a 5% chance to resist debuffs for each Star Nature item.
  • Spikes gained: Inflict 2 Poison.
  • Opponent reaches 18 Poison: They take +25% damage.
Ranger Unique 10 Gold
Present.png
Present
  • Shop entered: Instead of gold, you receive items with a higher value.
  • Start of battle: Gain 5 random buffs.
Unique 10 Gold
RainbowBadge.png
Rainbow Badge
  • Items of all classes are offered in the shop.
  • After 7s: Gain 1 of every type of buff.
Unique 5 Gold
ShamanMask.png
Shaman Mask
  • Runes are offered in the shop.
  • Start of battle: Gain 1 Luck for each socketed Gemstone.
  • Every 3.2s: Use 2 Luck to gain 5 random buffs.
Berserker Unique 10 Gold
SkullBadge.png
Skull Badge
  • Reaper items are offered in the shop.
  • Every 2s: Inflict a random debuff.
Unique 5 Gold
SpikedCollar.png
Spiked Collar Berserker Legendary 6 Gold
StoneBadge.png
Stone Badge
  • Your starting class items are no longer offered in the shop (even when this item is in storage).
  • Shop entered: Generate items worth 1 Gold.
  • Every 3s: Gain 4 Block.
Unique 5 Gold
WalrusTusk.png
Walrus Tusk

Start of battle: Gain 1 Spikes.

Common 4 Gold
Whetstone.png
Whetstone

Start of battle: Star Weapons gain 1 damage.

Common 4 Gold
WolfBadge.png
Wolf Badge
  • Berserker items are offered in the shop.
  • Health drops below 50%: Enter Battle Rage for 4s (once).
  • During Battle Rage: Star items trigger 20% faster. You take 15% reduced damage.
Unique 5 Gold
YggdrasilLeaf.png
Yggdrasil Leaf
  • Start of battle: Gain 2 Mana and 1 Regeneration for each Star Nature item.
  • 5 Mana used: Heal for 5 and cleanse 2 debuffs.
Ranger Unique 10 Gold