Epic

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Name Effect Class Item Type Cost
AcornCollar.png
Acorn Collar

Star items gain 5% critical hit chance for each Luck stack.

Ranger Accessory, Nature 6 Gold
BowandArrow.png
Bow and Arrow

Star Weapon hits: Bow and Arrow gains +1 damage (up to 7).

Ranger Ranged Weapon 8 Gold
BurningSword.png
Burning Sword
  • On hit: 40% chance to gain 1 Heat.
  • 5 Heat gained: This and Star Weapons gain +1 damage.
Pyromancer Melee Weapon, Fire 13 Gold
BurningTorch.png
Burning Torch
  • Start of battle: Gain 2 Heat.
  • On hit: 25% chance to gain 1 damage. If you have at least 12 Heat, gain 2 damage instead.
Melee Weapon, Fire 5 Gold
CapofResilience.png
Cap of Resilience
  • Start of battle: Reduce damage taken by 25% for 3s.
  • 15% chance to prevent a hit from being critical.
  • 15% chance to prevent being stunned.
Helmet 7 Gold
CarrotGoobert.png
Carrot Goobert

5 Star item activations: Cleanse 3 random debuffs and gain 2 Empower for 5 seconds.

Ranger Pet, Nature 12 Gold
ChiliGoobert.png
Chili Goobert

6 Star item activations: Heal for 10 and gain 2 Heat.

Pyromancer Pet, Nature 11 Gold
ClawsofAttack.png
Claws of Attack
  • Attacks 5% faster for every Spikes.
  • After 4 hits, gain 1 Empower.
Melee Weapon 8 Gold
CorruptedCrystal.png
Corrupted Crystal
Weapon sockets:

Opponent below 30% health: Deal +50% damage.


Armor & other sockets:

7 debuffs inflicted: Gain 6 Block.


Backpack:

Every 5.5s: Inflict Fatigue damage.

Gemstone, Dark 7 Gold
DoubleAxe.png
Double Axe
  • On hit: Gain 2 damage.
  • Battle Rage entered: Trigger extra attack. Damage gain increased to 3.
Berserker Melee Weapon 12 Gold
DraconicOrb.png
Draconic Orb
  • 15 Heat reached: Your next 3 hits are critical.
  • Every 3.5s: Remove 1 Spikes from your opponent and gain 1 Heat per removed Spikes.
Pyromancer Accessory, Fire 8 Gold
DragonClaws.png
Dragon Claws Berserker Gloves 4 Gold
DragonscaleArmor.png
Dragonscale Armor Berserker Armor 7 Gold
DragonskinBoots.png
Dragonskin Boots Berserker Shoes 6 Gold
Flute.png
Flute
  • Every 5s: Randomly gain 14 Block or 2 stamina or 2 Luck.
  • Triggers 10% faster for each Star item.
Accessory 6 Gold
FortunasHope.png
Fortuna's Hope

On hit: 70% chance to gain 1 Luck.

Ranger Ranged Weapon, Nature 8 Gold
FrozenBuckler.png
Frozen Buckler

On attacked (Melee): 30% chance to prevent 5 damage, remove 0.5 stamina from opponent and inflict 1 Cold (up to 10).

Pyromancer Shield, Ice 8 Gold
Hedgehog.png
Hedgehog
  • Every 5s: Deal 10 damage (increased by 0.5 per Spikes).
  • Health drops below 70%: Gain 2 Spikes and 10 Block (once).
  • Triggers 15% faster for each Star Pet or Food.
Ranger Pet, Nature 7 Gold
HeroSword.png
Hero Sword

Start of battle: Star Weapons gain 2 damage.

Melee Weapon 11 Gold
HungryBlade.png
Hungry Blade
  • Start of battle: Gain 1 Vampirism.
  • On hit: Use 1 Regeneration to gain 1 Vampirism.
  • Maximum damage increased by 1 per Vampirism.
Melee Weapon, Vampiric 7 Gold
IceArmor.png
Ice Armor
  • Start of battle: Gain 45 Block and inflict 4 Cold.
  • Every 5s: Use 1 Heat to inflict 2 Cold and gain 10 Block.
Pyromancer Armor, Ice 11 Gold
LeatherBoots.png
Leather Boots

When your health drops below 70%: Gain 1 Luck, 1 Empower and 8 Block (once).

Shoes 6 Gold
LuckyPiggy.png
Lucky Piggy
  • Shop entered: Gain 1 Gold.
  • Start of battle: Gain 2 Luck.
  • Chance-based effects of the Star items are 15% more likely to trigger.
Ranger Accessory 7 Gold
MagicStaff.png
Magic Staff

On attack: Use 3 Mana to deal +6 damage and increase its damage by 2 until the end of battle.

Ranged Weapon, Magic 10 Gold
ManaOrb.png
Mana Orb
  • Star item activates: 50% chance to gain 1 Mana.
  • Use 30 Mana: Gain 12 random other buffs.
Accessory, Magic 6 Gold
ManaPotion.png
Mana Potion

Mana used or health drops below 50%: Consume this and gain 4 Mana and 15 maximum health.

Potion, Magic 6 Gold
MissFortune.png
Miss Fortune

Every 2.3s: Use 1 Luck to gain 3 buffs of the type of which you have the most.

Reaper Accessory, Dark 7 Gold
MoltenDagger.png
Molten Dagger
  • On hit: Use 1 Heat to gain 2 damage.
  • On stun: Triggers extra attack.
Pyromancer Melee Weapon, Fire 6 Gold
MoltenSpear.png
Molten Spear
  • Before miss: Use 1 Heat to hit instead and deal +5 damage.
  • On hit: Destroy 5 Block for each Star Fire item in front of it.
Pyromancer Melee Weapon, Fire 8 Gold
PestilenceFlask.png
Pestilence Flask

Opponent regenerates health: Consume this and inflict 3 Poison and 1 Poison to yourself.

Potion 7 Gold
PlatinumCustomerCard.png
Platinum Customer Card Accessory 8 Gold
PoisonDagger.png
Poison Dagger
  • On hit: Inflict 2 Poison.
  • On stun: Triggers extra attack.
Melee Weapon 11 Gold
PoisonGoobert.png
Poison Goobert

5 Star item activations: Cleanse 2 Poison and inflict 4 Poison.

Reaper Pet 12 Gold
StaminaSack.png
Stamina Sack
  • Add 3 backpack slots.
  • Gain 1 maximum stamina.
Bag 5 Gold
StoneSkinPotion.png
Stone Skin Potion

When you have at least 45 Block: Consume this and convert 15 health to 30 Block.

Potion 6 Gold
StrongHealthPotion.png
Strong Health Potion

Health drops below 50%: Consume this and heal for 20, gain 3 Regeneration and cleanse 4 Poison.

Potion 8 Gold
TheFool.png
The Fool

On reveal: Card are revealed 50% faster. If this is the first card in the chain: Gain 1 Empower.

Reaper Playing Card 4 Gold
ThornWhip.png
Thorn Whip
  • On hit: Gain 1 Spikes.
  • Deals +1 damage per Spikes.
Melee Weapon, Nature 8 Gold
WhiteEyesBlueDragon.png
White-Eyes Blue Dragon

On reveal: Gain 12 Block + 6 Block for each card before. Inflict 4 Cold.

Reaper Playing Card, Ice 4 Gold