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  • 09:21, 17 May 2024Patch 0.9.8 (hist | edit) ‎[2,538 bytes]IyD (talk | contribs) (Created page with "{{PatchInfobox |date=26 April 2024 |prev=0.9.6 |next=0.9.8 }} ==Patch notes== ==New Content:== * Added Serpent Staff * Added Spiked Staff * Added Thornbloom * Added King Crown * Added King Goobert * Added item info panel * Added item records at the end of a run * Added new outfit for Pyromancer ==Balancing== * With the new items, we are making some balance adjustments, there will probably be more changes next week when we can judge the impact th...")
  • 09:21, 17 May 2024King Goobert (hist | edit) ‎[645 bytes]IyD (talk | contribs) (Created page with "{{Item infobox |name=King Goobert |image=KingGoobert.png |rarity=Godly |type=Pet, Holy |cost=23 |effect= * '''6 {{icon/star}} item activations:''' Heal for 25, protect 2 buffs from removal and use 6 {{icon/mana}} to become invulnerable for 1s (up to 3 times). * Effects of Gemstones socketed in this are increased by 50%. |sockets=2 |grid= }} {{Recipe infobox |recipename=King Goobert |ingredients=Goobert, King Crown |catalysts= |requirementcost=...")
  • 09:21, 17 May 2024King Crown (hist | edit) ‎[621 bytes]IyD (talk | contribs) (Created page with "{{Item infobox |name=King Crown |image=KingCrown.png |rarity=Godly |type=Accessory, Holy |cost=17 |effect= * '''Every 2.5s:''' Heal for 5 and protect 1 buff from removal. * '''Use 12 {{icon/mana}}:''' Become invulnerable for 2s (once). * Effects of Gemstones socketed in this are increased by 50%. |sockets=2 |grid= }} {{Recipe infobox |recipename=King Crown |ingredients=Glowing Crown, Box of Riches |catalysts= |requirementcost=17 (12+5) |im...")
  • 09:21, 17 May 2024Thornbloom (hist | edit) ‎[648 bytes]IyD (talk | contribs) (Created page with "{{Item infobox |name=Thornbloom |image=Thornbloom.png |rarity=Godly |type=Melee Weapon, Nature |cost=14 |effect= * '''On hit:''' Gain 1 {{icon/spikes}}. 30% chance to gain 1 {{icon/empower}}. * '''{{icon/empower}} gained:''' Gain 7 maximum health. * Deals +1 damage per {{icon/spikes}}. |mindamage=4 |maxdamage=9 |stamina=2.2 |accuracy=80% |cooldown=2.2 |sockets=2 |grid= 11- 11- -11 }} {{Recipe infobox |recipename=Thornbloom |ingredients=Thorn Whip, Heroic Potion |catalyst...")
  • 09:21, 17 May 2024Spiked Staff (hist | edit) ‎[616 bytes]IyD (talk | contribs) (Created page with "{{Item infobox |name=Spiked Staff |image=SpikedStaff.png |rarity=Legendary |type=Melee Weapon, Magic |cost=16 |class=Berserker |effect='''On attack:''' Use 5 {{icon/mana}} to gain 2 {{icon/empower}}, and during Battle Rage also gain 2 {{icon/spikes}}. |mindamage=6 |maxdamage=8 |stamina=1 |accuracy=90% |cooldown=1.8 |sockets=1 |grid= 1 1 1 1 }} {{Recipe infobox |recipename=Spiked Staff |ingredients=Magic Staff, Spiked Collar |catalysts= |requirementcost=16 (10+6) |ima...")
  • 09:21, 17 May 2024Serpent Staff (hist | edit) ‎[666 bytes]IyD (talk | contribs) (Created page with "{{Item infobox |name=Serpent Staff |image=SerpentStaff.png |rarity=Legendary |type=Ranged Weapon, Magic |cost=17 |effect= * '''On attack:''' Use 4 {{icon/mana}} to gain 2 damage and inflict 1 {{icon/poison}} for each 4 damage dealt. * Your opponent has a 30% reduced chance to resist {{icon/poison}}. |mindamage=6 |maxdamage=8 |stamina=1 |accuracy=90% |cooldown=1.8 |sockets=1 |grid= 1 1 1 1 }} {{Recipe infobox |recipename=Serpent Staff |ingredients=Magic Staff, Pestilence...")
  • 09:09, 26 April 2024Patch 0.9.7 (hist | edit) ‎[2,354 bytes]IyD (talk | contribs) (Created page with "{{PatchInfobox |date=26 April 2024 |prev=0.9.6 |next= }} ==Patch notes== ==New Content== * Added a new outfit for Berserker! ==Balance Changes:== ==Neutral== * Leaf Badge: Cooldown 3s -> 2.5s * Skull Badge: Cooldown 2.5s -> 2.2s * Flame Badge: {{icon/heat}} 3 -> 4 * Blood Harvester: Cost 11g -> 10g * Villain Sword: 11g -> 10g * Stone: Cooldown 3s -> 2.7s * Falcon Blade: Cooldown 1.8s -> 1.7s * Fancy Fencing Rapier:...")
  • 09:00, 19 April 2024Patch 0.9.6 (hist | edit) ‎[2,024 bytes]IyD (talk | contribs) (Created page with "{{PatchInfobox |date=19 April 2024 |prev=0.9.5 |next= }} ==Patch notes== ==Balance Changes:== ==Neutral== * Rainbow Badge: Activation delay 6s -> 7s * Stone Badge: Item value 2g -> 1g * Skull Badge: Cooldown 3s -> 2.5s * Flame Badge: {{icon/heat}} 2 -> 3 * Magic Staff: Cooldown 2s -> 1.8s * Hero Longsword: Damage +2 * Falcon Blade: Cooldown 1.9s -> 1.8s * Stone: Cooldown 3.2s -> 3s ==Pyromancer== *...")
  • 09:11, 12 April 2024Patch 0.9.5 (hist | edit) ‎[2,620 bytes]IyD (talk | contribs) (Created page with "{{PatchInfobox |date=12 April 2024 |prev=0.9.4 |next= }} ==Patch notes== ==Balance Changes:== ==Neutral== * Badges now have a 10% chance to appear in the first 3 rounds (previously 25%/3%/3%) * Wolf Badge: Trigger speed bonus 20% -> 15% * Rainbow Badge: Activation delay 5s -> 6s * Stone Badge: {{icon/block}} 5 -> 4 * Steel Goobert: {{icon/block}} 14 -> 13 * Fancy Fencing Rapier: Cooldown 1.4s -> 1.3s * Hero Longsword: Damage +2...")
  • 04:40, 6 April 2024Patch 0.9.3c (hist | edit) ‎[165 bytes]GnumpStonetoe (talk | contribs) (Created page with "{{PatchInfobox |date=2 January 2024 |next=0.9.4 |prev=0.9.3b }} ==Patch notes== * Added a Bunny skin for Ranger Chibi! (Happy Easter everybody!) {{Version History}}")
  • 04:39, 6 April 2024Patch 0.9.3b (hist | edit) ‎[154 bytes]GnumpStonetoe (talk | contribs) (Created page with "{{PatchInfobox |date=2 January 2024 |next=0.9.3c |prev=0.9.3 }} ==Patch notes== * Applied some missing changes * Updated translations {{Version History}}")
  • 04:13, 6 April 2024Subclass (hist | edit) ‎[1,882 bytes]GnumpStonetoe (talk | contribs) (Created page with "Subclasses are unique items that each class has access to only when entering the shop at round 8. When offered, you always have five subclasses to choose from. Each class has exactly five different subclasses, so every subclass item available to your class will be offered. They cost 10 gold and can be on sale. It's possible to skip choosing a subclass by rerolling. When picking a subclass your class name changes to the subclass name (e....")
  • 09:22, 5 April 2024Stone Badge (hist | edit) ‎[568 bytes]IyD (talk | contribs) (Created page with "{{Item infobox |name=Stone Badge |image=StoneBadge.png |rarity=Unique |type=Accessory |cost=5 |effect= * You can not access your starting class items (even when this item is in storage) * '''Shop entered:''' Generate items worth 2 {{icon/gold}}. * '''Every 3s:''' Gain 5 {{icon/block}}. |inshop=Yes |grid= 1 }} ==History== {| class="styled" |+Version History !Version !Change |- |0.9.4 |Added to the game |} {{Items}}")
  • 09:21, 5 April 2024Rainbow Badge (hist | edit) ‎[482 bytes]IyD (talk | contribs) (Created page with "{{Item infobox |name=Rainbow Badge |image=RainbowBadge.png |rarity=Unique |type=Accessory |cost=5 |effect= * You can access all class items. * '''After 5s''': Gain 1 of every type of buff. |inshop=Yes |grid= 1 }} ==History== {| class="styled" |+Version History !Version !Change |- |0.9.4 |Added to the game |} {{Items}}")
  • 09:21, 5 April 2024Flame Badge (hist | edit) ‎[558 bytes]IyD (talk | contribs) (Created page with "{{Item infobox |name=Flame Badge |image=FlameBadge.png |rarity=Unique |type=Accessory |cost=5 |effect= * You can access Pyromancer items. * '''Shop entered:''' 50% chance to spend 1 {{icon/gold}} and generate a Flame. * '''Start of battle:''' Gain 2 {{icon/heat}}. |inshop=Yes |grid= 1 }} ==History== {| class="styled" |+Version History !Version !Change |- |0.9.4 |Added to the game |} {{Items}}")
  • 09:21, 5 April 2024Wolf Badge (hist | edit) ‎[608 bytes]IyD (talk | contribs) (Created page with "{{Item infobox |name=Wolf Badge |image=WolfBadge.png |rarity=Unique |type=Accessory |cost=5 |effect= * You can access Berserker items. * '''Health drops below 50%:''' Enter Battle Rage for 4s (once). * '''During Battle Rage:''' {{icon/star}} items trigger 20% faster. You take 15% reduced damage. |inshop=Yes |grid= 222 212 222 }} ==History== {| class="styled" |+Version History !Version !Change |- |0.9.4 |Added to the game |} {{Items}}")
  • 09:21, 5 April 2024Skull Badge (hist | edit) ‎[501 bytes]IyD (talk | contribs) (Created page with "{{Item infobox |name=Skull Badge |image=SkullBadge.png |rarity=Unique |type=Accessory |cost=5 |effect= * You can access Reaper items. * '''Every 3s:''' Inflict a random debuff. |inshop=Yes |grid= 1 }} ==History== {| class="styled" |+Version History !Version !Change |- |0.9.4 |Added to the game |} {{Items}}")
  • 09:21, 5 April 2024Leaf Badge (hist | edit) ‎[532 bytes]IyD (talk | contribs) (Created page with "{{Item infobox |name=Leaf Badge |image=LeafBadge.png |rarity=Unique |type=Accessory |cost=5 |effect= * You can access Ranger items. * {{icon/star}} items gain 2% critical hit chance for each {{icon/luck}}. * '''Every 3s:''' Gain 1 {{icon/luck}}. |inshop=Yes |grid= -2- 212 -2- }} ==History== {| class="styled" |+Version History !Version !Change |- |0.9.4 |Added to the game |} {{Items}}")
  • 09:19, 5 April 2024Patch 0.9.4 (hist | edit) ‎[4,827 bytes]IyD (talk | contribs) (Created page with "{{PatchInfobox |date=5 April 2024 |prev=0.9.3 |next= }} ==Patch notes== ADDED 6 UNIQUE BADGES * Leaf Badge * Skull Badge * Flame Badge * Wolf Badge * Rainbow Badge * Stone Badge They can appear in every round, with increased chance of 25% on round 1. You cannot obtain a Leaf Badge as a Ranger etc. ==Balance Changes:== * Base Unique chance is increased to 3% (old Uniques can still only appear from round 4 onwards) * Balance relev...")
  • 10:07, 29 March 2024Patch 0.9.3 (hist | edit) ‎[3,133 bytes]IyD (talk | contribs) (Created page with "{{PatchInfobox |date=22 March 2024 |prev=0.9.2c |next= }} ==Patch notes== ==Balance Changes:== ==Neutral== * Pineapple: Cooldown 4s -> 3.5s * Fanfare: Cooldown 5s -> 4.5s * Pandamonium: Now has one more {{icon/star}} slot, damage -3 * Ice Dragon: {{icon/cold}} threshold 20 -> 12, {{icon/block}} gain 50 -> 35 * Burning Torch: Damage gain chance 30% -> 25%, damage -1, {{icon/heat}} threshold 15 -> 8 * Thorn Whip: Stamina usage 2....")
  • 18:25, 25 March 2024Patch 0.9.2c (hist | edit) ‎[666 bytes]IyD (talk | contribs) (Created page with "{{PatchInfobox |date=25 March 2024 |prev=0.9.2 |next= }} ==Patch notes== NEW Playing Card: Jimbo NEW OUTFIT for the Reaper ==Fixes:== Death Scythe now affects Belladonna’s Shade Armored Courage Puppy can no longer be blocked by Sun Shield and Moon Shield Potential fix for combat log appearing at random positions, let us know if it still happens Fixed items not lighting up when grabbed from a distance from storage box Pyromancer’s...")
  • 18:22, 25 March 2024Jimbo (hist | edit) ‎[606 bytes]IyD (talk | contribs) (Created page with "{{Item infobox |name=Jimbo |image=Jimbo.png |rarity=Godly |type=Playing Card |cost=6 |class=Reaper |effect= * '''On reveal:''' Gain 5 random buffs. * '''For each pair before:''' Resist 1 critical hit. * '''For each three of a kind before:''' Your Weapons use 25% less stamina. * '''For each four of a kind before:''' Activate a random revealed card that is not a Jimbo. |inshop=Deck of Cards needed. |grid= 2 1 1 }} ==History== {| class="sty...")
  • 11:31, 22 March 2024Patch 0.9.2 (hist | edit) ‎[1,969 bytes]IyD (talk | contribs) (Created page with "{{PatchInfobox |date=22 March 2024 |prev=0.9.1 |next= }} ==Patch notes== ==Neutral== * Burning Torch: Chance to gain extra damage 35% -> 30% * Vampiric Potion: Lifesteal 8 -> 10 * Eggscalibur: {{icon/mana}} cost 12 -> 11 * Sapphire (Weapon): Reduced chance for Regular, Flawless, and Perfect * Sapphire (Inventory): Reduced delay by 1s * Topaz (Inventory): Reduced stamina for Common, Flawed, and Perfect ==PyromancerItems|Pyroman...")
  • 10:22, 15 March 2024Patch 0.9.1 (hist | edit) ‎[2,119 bytes]IyD (talk | contribs) (Created page with "{{PatchInfobox |date=15 March 2024 |prev=0.9.0 |next= }} ==Patch notes== ==Neutral== * Gloves of Power: {{icon/block}} 2 -> 4 * Moon Armor: {{icon/mana}} gained 2 -> 3, {{icon/block}} 40 -> 45 * Emerald (Weapon): {{icon/poison}} Chances increased * Ruby (Weapon): Lifesteal reduced * Vampiric Potion is now crafted from a Strong Health Potion using a Blood Amulet. Lifesteal 5 -> 8. ==Pyromancer== * Dracon...")
  • 05:41, 14 March 2024Reincarnate (hist | edit) ‎[743 bytes]IyD (talk | contribs) (Created page with "'''Reincarnate''' is a powerful mechanic used with trigger "Before defeat:". After health drops to 0 or below, instead of dying and immediately losing, player's health goes up and combat continues. The exact amount of health player will have after reincarnation is specified on effect and may vary for different items. ==List of Reincarnate items== {| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Clas...")
  • 07:39, 11 March 2024Chestnut (hist | edit) ‎[307 bytes]JustLeafy2k3 (talk | contribs) (Created page with "[[File:{{subst:PAGENAME}}.png|thumb]] '''{{subst:PAGENAME}}''' is a minor character in ''Backpack Battles'' that is a chest sitting right next to the Shopkeeper. Chestnut devours items dragged onto it and gives half of theirs price (rounded up) back as gold coins. Category:Characters Category:Minor characters")
  • 07:39, 11 March 2024Shopkeeper Furcifer (hist | edit) ‎[209 bytes]JustLeafy2k3 (talk | contribs) (Created page with "[[File:{{subst:PAGENAME}}.png|thumb]] '''{{subst:PAGENAME}}''' is a minor character in ''Backpack Battles''. This character will give various tips if clicked. Category:Characters Category:Minor characters")
  • 03:57, 11 March 2024Transformation (hist | edit) ‎[637 bytes]IyD (talk | contribs) (Created page with "'''Transformation''' Some combinations transform an item into different form instead of combining both items. This is indicated by '''green''' lines. Some of this combinations do not show up in the recipe book. {{#cargo_query: tables=Items |fields =Items.class=Class ,CONCAT('', Items.name ,'')=Name ,CONCAT("{{PFStart}}explode:",Items.itemtype__full,"{{!}},{{PFEnd}}")=Type ,transformfrom=Ingredients |where=Items.transformfrom IS NOT NULL |order by=Items.class,Items....")
  • 03:45, 11 March 2024Battle Rage (hist | edit) ‎[767 bytes]IyD (talk | contribs) (Created page with "'''Battle Rage''' is a special game mechanic unique to Berserker. This is a state in which a character can be during a battle for some period of time. Duffle Bag allows Berserker to enter '''Battle Rage'''. Various Berserker items give bonuses on enter '''Battle Rage''', during '''Battle Rage''', increase its duration etc. ==List of Fatigue items== {| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! clas...")
  • 03:14, 11 March 2024Weapon (hist | edit) ‎[1,402 bytes]IyD (talk | contribs) (Created page with "Weapons are the main way to deal damage. Most of the weapons (except Staff of Unhealing) have this parameters: Damage, Stamina, Accuracy and Cooldown. Weapons tries to activate every time period equals to cooldown. It activates only if player has enough stamina though. When weapon activates it tries to hit opponent using accuracy. If hit is successful it deals random damage between minimum damage and maximum damage of this weapon. '''On hit''' effec...")
  • 07:38, 10 March 2024Stun (demo) (hist | edit) ‎[677 bytes]IyD (talk | contribs) (Created page with "'''Stun''' pauses all cooldowns for a certain amount of time. The stun doesn't affect natural stamina regeneration speed. The invulnerability period granted by the Glowing Crown is not affected by stun. ==List of Stun items== {| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Class''' !'''Rarity''' !'''Cost''' {{#cargo_query: tables=Items_demo |fields =image ,name ,effect ,...")
  • 07:37, 10 March 2024Resist (demo) (hist | edit) ‎[711 bytes]IyD (talk | contribs) (Created page with "'''Resist''' prevents a debuff to be inflicted. The affected debuff will be shown during the battle after a message "Nullified". Resisted debuffs do not appear in the Combat Log. ==List of Resist items== {| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Class''' !'''Rarity''' !'''Cost''' {{#cargo_query: tables=Items_demo...")
  • 07:36, 10 March 2024Reflect (demo) (hist | edit) ‎[1,512 bytes]IyD (talk | contribs) (Created page with "'''Reflect:''' The next debuff inflicts your opponent instead of you. "Reflect 2" means that you will cleanse the next 2 stacks of debuffs applied to you, and inflict them upon the opponent instead. Reflect only works once per battle. Regardless of how many stacks of a debuff is inflicted to the player who has Reflect, only 1 stack will be reflected per Reflect. For example, if player A has a Pestilence Flask_...")
  • 07:32, 10 March 2024Nullify (demo) (hist | edit) ‎[702 bytes]IyD (talk | contribs) (Created page with "'''Nullify''' prevents a buff to be gained. The affected buff will be shown during the battle after a message "Nullified". Nullified buffs do not appear in the Combat Log. ==List of Nullify items== {| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Class''' !'''Rarity''' !'''Cost''' {{#cargo_query: tables=Items_demo |fields =image ,name ,effect ,class ,rarity ,...")
  • 07:31, 10 March 2024Invulnerability (demo) (hist | edit) ‎[681 bytes]IyD (talk | contribs) (Created page with "'''Invulnerability''' prevents a player from receiving any damage during a certain amount of time. In the Combat Log while the player is invulnerable the damage will be shown as 0. ==List of Invulnerability items== {| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Class''' !'''Rarity''' !'''Cost''' {{#cargo_query: tables=Items_demo |fields =image ,name ,effect ,class ,rarity ,...")
  • 07:25, 10 March 2024Fatigue (demo) (hist | edit) ‎[2,090 bytes]IyD (talk | contribs) (Created page with "'''Fatigue''' is a special game mechanic preventing the battles to go indefinitely. The basic idea of Fatigue is following: first time it is being inflicted from any source it does 1 damage, the next time it deals 2 damage, then 3 and so on. Each next hit increases the damage by 1. In a normal game Fatigue is inflicted first at nightfall when 17 seconds have passed in the battle and then every second. The damage values inflicted to players are...")
  • 07:24, 10 March 2024Heal (demo) (hist | edit) ‎[1,295 bytes]IyD (talk | contribs) (Created page with "'''Heal''' is a game mechanic which restores a player's health. ==Healing Modifiers== Healing is additive and can be reduced to zero. Heal modifiers also affect Vampirism and life stealing effects like Blood Goobert. ===Formula=== <math>\text{Heal} = \text{Heal Amount} \times (100\% + \text{Amplify} - \text{Reduce})</math> Heal = Heal Amount * (100% + Amplify - Reduce) ===Example=== * Light Go...")
  • 07:21, 10 March 2024Block (demo) (hist | edit) ‎[663 bytes]IyD (talk | contribs) (Created page with "alt=Block Icon|frame '''Block''' is a game mechanic. Absorbs 1 damage per stack. Some damage sources bypass armor and deal damage directly to health. ==List of Block items== {| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Class''' !'''Rarity''' !'''Cost''' {{#cargo_query: tables=Items_demo |fields =image ,name ,effect ,class ,rarity ,cost ,recipefrom ,r...")
  • 07:20, 10 March 2024Poison (demo) (hist | edit) ‎[602 bytes]IyD (talk | contribs) (Created page with "alt=Poison Icon|frame '''Poison''' is a debuff. Deals 1 damage per stack every 2 seconds. ==List of Poison items== {| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Class''' !'''Rarity''' !'''Cost''' {{#cargo_query: tables=Items_demo |fields =image ,name ,effect ,class ,rarity ,cost ,recipefrom ,recipecost |where=tags HOLDS 'Poison' |order by=name |format=templ...")
  • 07:19, 10 March 2024Cold (demo) (hist | edit) ‎[587 bytes]IyD (talk | contribs) (Created page with "alt=Cold Icon|frame '''Cold''' is a debuff. All items trigger 2% slower per stack. ==List of Cold items== {| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Class''' !'''Rarity''' !'''Cost''' {{#cargo_query: tables=Items_demo |fields =image ,name ,effect ,class ,rarity ,cost ,recipefrom ,recipecost |where=tags HOLDS 'Cold' |order by=name |format=template |template...")
  • 07:19, 10 March 2024Blind (demo) (hist | edit) ‎[590 bytes]IyD (talk | contribs) (Created page with "alt=Blind Icon|frame '''Blind''' is a debuff. Decreases accuracy by 5% per stack. ==List of Blind items== {| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Class''' !'''Rarity''' !'''Cost''' {{#cargo_query: tables=Items_demo |fields =image ,name ,effect ,class ,rarity ,cost ,recipefrom ,recipecost |where=tags HOLDS 'Blind' |order by=name |format=template |templa...")
  • 07:18, 10 March 2024Debuffs (demo) (hist | edit) ‎[445 bytes]IyD (talk | contribs) (Created page with "'''Debuffs''' give various negative effects to a character. '''Debuffs''' are given until end of the combat unless otherwise specified. Every '''debuff''' is stackable. {{icon/blind}} '''Blind:''' Decreases accuracy by 5% per stack. {{icon/cold}} '''Cold:''' All items trigger 2% slower per stack. {{icon/poison}} '''Poison:''' Deals 1 damage per stack every 2 seconds.")
  • 07:17, 10 March 2024Vampirism (demo) (hist | edit) ‎[682 bytes]IyD (talk | contribs) (Created page with "alt=Vampirism Icon|frame '''Vampirism''' is a buff. Heals 1 health per stack when hitting with a Melee weapon (up to 100% of the damage). ==List of Vampirism items== {| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Class''' !'''Rarity''' !'''Cost''' {{#cargo_query: tables=Items_demo |fields =image ,name ,effect ,class ,rarity ,cost ,re...")
  • 07:17, 10 March 2024Spikes (demo) (hist | edit) ‎[666 bytes]IyD (talk | contribs) (Created page with "alt=Spikes Icon|frame '''Spikes''' is a buff. Deals 1 damage per stack when being hit with a Melee weapon (up to 100% of the damage). ==List of Spikes items== {| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Class''' !'''Rarity''' !'''Cost''' {{#cargo_query: tables=Items_demo |fields =image ,name ,effect ,class ,rarity ,cost ,recipefrom ,...")
  • 07:16, 10 March 2024Regeneration (demo) (hist | edit) ‎[637 bytes]IyD (talk | contribs) (Created page with "alt=Regeneration Icon|frame '''Regeneration''' is a buff. Regenerate 1 health per stack every 2 seconds. ==List of Regeneration items== {| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Class''' !'''Rarity''' !'''Cost''' {{#cargo_query: tables=Items_demo |fields =image ,name ,effect ,class ,rarity ,cost ,recipefrom ,recipecost |where=tags HOLDS 'Regeneratio...")
  • 07:15, 10 March 2024Mana (demo) (hist | edit) ‎[589 bytes]IyD (talk | contribs) (Created page with "alt=Mana Icon|frame '''Mana''' is a buff. Resource used by magic items. ==List of Mana items== {| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Class''' !'''Rarity''' !'''Cost''' {{#cargo_query: tables=Items_demo |fields =image ,name ,effect ,class ,rarity ,cost ,recipefrom ,recipecost |where=tags HOLDS 'Mana' |order by=name |format=template |temp...")
  • 07:14, 10 March 2024Luck (demo) (hist | edit) ‎[578 bytes]IyD (talk | contribs) (Created page with "alt=Luck Icon|frame '''Luck''' is a buff. Increases accuracy by 5% per stack. ==List of Luck items== {| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Class''' !'''Rarity''' !'''Cost''' {{#cargo_query: tables=Items_demo |fields =image ,name ,effect ,class ,rarity ,cost ,recipefrom ,recipecost |where=tags HOLDS 'Luck' |order by=name |format=template |template=item t...")
  • 07:14, 10 March 2024Heat (demo) (hist | edit) ‎[581 bytes]IyD (talk | contribs) (Created page with "alt=Heat Icon|frame '''Heat''' is a buff. All items trigger 2% faster per stack. ==List of Heat items== {| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Class''' !'''Rarity''' !'''Cost''' {{#cargo_query: tables=Items_demo |fields =image ,name ,effect ,class ,rarity ,cost ,recipefrom ,recipecost |where=tags HOLDS 'Heat' |order by=name |format=template |template=ite...")
  • 07:13, 10 March 2024Empower (demo) (hist | edit) ‎[600 bytes]IyD (talk | contribs) (Created page with "alt=Mana Icon|frame '''Empower''' is a buff. Weapon damage is increased by 1 per stack. ==List of Empower items== {| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Class''' !'''Rarity''' !'''Cost''' {{#cargo_query: tables=Items_demo |fields =image ,name ,effect ,class ,rarity ,cost ,recipefrom ,recipecost |where=tags HOLDS 'Empower' |order by=name |format=templa...")
  • 07:10, 10 March 2024Buffs (demo) (hist | edit) ‎[965 bytes]IyD (talk | contribs) (Created page with "'''Buffs''' give various positive effects to a character. Buffs are given until end of the combat unless otherwise specified. Every '''buff''' is stackable. {{icon/empower}} '''Empower:''' Weapon damage is increased by 1 per stack. {{icon/heat}} '''Heat:''' All items trigger 2% faster per stack. {{icon/luck}} '''Luck:''' Increases accuracy by 5% per stack. {{icon/mana}} '''Mana:''' Resource used by [...")
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