Heal (demo)
Heal is a game mechanic which restores a player's health.
Healing Modifiers
Healing is additive and can be reduced to zero.
Heal modifiers also affect Vampirism and life stealing effects like Blood Goobert.
Formula
Heal = Heal Amount * (100% + Amplify - Reduce)
Example
- Light Goobert: Heal for 20
- Nocturnal Lock Lifter: Amplify 25%
- 2x Cap of Discomfort: Reduce 2 x 30% = 60%
- 2x Chipped Amethyst: Reduce 2 x 15% = 30%
20 * (100% + 25% - (60% - 30%)) = 20 * 35% = 7
List of Heal items
Name | Effect | Class | Rarity | Cost | |
---|---|---|---|---|---|
Amethyst |
Weapon sockets:
On hit: 20/30/45/65/100% chance to remove a random buff from your opponent. Armor & other sockets:
Your opponent's healing is reduced by 15/20/25/30/40%. Backpack:
Every 8/6/5/4/2.5s: Cleanse a random debuff. |
Varies | 1/2/4/8/16 | ||
Banana |
Every 5s: Heal for 4 and regenerate 1 stamina. |
Common | 3 | ||
Bloody Dagger |
|
Legendary | 13 (4+9) Dagger + Blood Amulet | ||
Cap of Discomfort |
|
Legendary | 14 (7+7) Cap of Resilience + Corrupted Crystal | ||
Glowing Crown | Godly | 12 | |||
Goobert | Rare | 6 | |||
Health Potion |
Health drops below 50%: Consume this and heal for 11 and cleanse 4 . |
Rare | 4 | ||
Heart Container | Godly | 12 | |||
Heart of Darkness | Godly | 19 (12+7) Heart Container + Corrupted Crystal | |||
Light Goobert | Godly | 18 (6+12) Goobert + Lightsaber | |||
Nocturnal Lock Lifter | Reaper | Unique | 10 | ||
Pineapple | Legendary | 7 | |||
Rainbow Goobert Megasludge Alphapuddle |
6 item activations: Heal for 20, gain 20 , 2 and 2 , inflict 4 , and give Weapons +4 damage. |
Ranger | Godly | 68 (6+15+18+12+17) Goobert + Blood Goobert + Light Goobert + Carrot Goobert + Steel Goobert | |
Rainbow Goobert Omegaooze Primeslime |
6 item activations: Heal for 20, gain 20 and 2 , inflict 4 and 4 , and give Weapons +4 damage. |
Reaper | Godly | 68 (6+15+18+12+17) Goobert + Blood Goobert + Light Goobert + Poison Goobert + Steel Goobert | |
Ruby |
Weapon sockets:
On hit: Lifesteal 10/15/20/25/35% of the dealt damage. Armor & other sockets:
Your healing is amplified by 10/15/20/25/35%. Backpack:
After 5s: Steal 4/6/10/15/30 life. |
Varies | 1/2/4/8/16 | ||
Staff of Unhealing |
Every 2s: Heal for 11. Use 6 : For 2s, healing also deals damage. |
Reaper | Godly | 19 (10+8)+1* Magic Staff + Demonic Flask | |
Strong Demonic Flask |
Opponent drops below 50%: Consume this and steal 0.4 life for each debuff of your opponent, and for 3s, reduce opponent's healing by 30%. |
Reaper | Godly | 15 (8+7) Demonic Flask + Corrupted Crystal | |
Strong Health Potion |
Health drops below 50%: Consume this and heal for 18, gain 2 and cleanse 4 . |
Epic | 8 (4+4) Health Potion + Healing Herbs | ||
Tim |
Weapon sockets:
On hit: 50% chance to steal a random buff. Armor & other sockets:
30% chance to resist a debuff or crit. Backpack:
|
Unique | 11 | ||
Yggdrasil Leaf | Ranger | Unique | 10 |
Game Mechanics (demo) | |
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Combat | |
Buff | |
Debuff | |
Other |