Fatigue (demo)
Fatigue is a special game mechanic preventing the battles to go indefinitely.
The basic idea of Fatigue is following: first time it is being inflicted from any source it does 1 damage, the next time it deals 2 damage, then 3 and so on. Each next hit increases the damage by 1.
In a normal game Fatigue is inflicted first at nightfall when 17 seconds have passed in the battle and then every second. The damage values inflicted to players are also shown on-screen.
However, when Fatigue-inflicting items are invoved, things get peculiar.
Here is an example to illustrate how it works. Let's suppose you have Mr. Struggles and a single Corrupted Crystal in you backpack and their cooldowns are not modified. Here is the breakdown of inflicted Fatigue damage during the first 22 seconds.
Time | Source | Damage |
---|---|---|
3.0s | Mr. Struggles | 1 |
5.5s | Corrupted Crystal | 2 |
6.0s | Mr. Struggles | 3 |
9.0s | Mr. Struggles | 4 |
11.0s | Corrupted Crystal | 5 |
12.0s | Mr. Struggles | 6 |
15.0s | Mr. Struggles | 7 |
16.5s | Corrupted Crystal | 8 |
17.0s | Nightfall | 9 |
18.0s | Mr. Struggles | 10 |
18.0s | Nightfall | 11 |
19.0s | Nightfall | 12 |
20.0s | Nightfall | 13 |
21.0s | Mr. Struggles | 14 |
21.0s | Nightfall | 15 |
22.0s | Corrupted Crystal | 16 |
22.0s | Nightfall | 17 |
The values in bold will be shown on-screen for your opponent.
Note the usual nightfall fatigue damage starts from a much higher value.
List of Fatigue items
Name | Effect | Class | Rarity | Cost | |
---|---|---|---|---|---|
Corrupted Crystal |
Weapon sockets:
Opponent below 30% health: Deal +50% damage. Armor & other sockets:
7 debuffs inflicted: Gain 6 . Backpack:
Every 5.5s: Inflict Fatigue damage. |
Epic | 7 | ||
Mr. Struggles | Reaper | Unique | 10 | ||
Pumpkin |
|
Unique | 9 |
Game Mechanics (demo) | |
---|---|
Combat | |
Buff | |
Debuff | |
Other |