Gemstone (demo)
Gemstones refer to items that can be placed into the sockets of other items. One group of Gemstones is a series of 1x1 items that emerge from owning a Box of Riches. There are five different kinds of these Gemstones: Amethyst, Emerald, Ruby, Sapphire, and Topaz. Each type of Gemstone's rarity fully ranges from Common (Chipped) to Godly (Perfect). Each Gemstone has three effects, with only a single one being active at a time depending on how they are placed within the player's inventory. There are currently three other Gemstones, Lump of Coal, Corrupted Crystal and Tim, which can be found in the shop regardless if you have a Box of Riches or not.
Acquisition Methods
Generated from a Box of Riches
Each Box of Riches within the player's inventory will generate a random Chipped Gemstone upon entering the shop from battle. The Gemstone will be placed in a vacant adjacent cell, or thrown into Storage if no such cell is found.
Rolling with a Box of Riches
When the shop is rolled, there is a certain chance for a Gemstone to be rolled if there is at least one Box of Riches placed within the player's inventory. The Gemstone will always appear in the highest priority unreserved slot. The slot priority is as follows: middle left, top, bottom left, bottom right, and lastly middle right.
Having multiple Boxes of Riches does not increase the chance of a Gemstone appearing nor does it allow you to find more than one Gemstone in a single roll. Customer Card does not always affect the rarity of a rolled Gemstone, resulting in Chipped Gemstones appearing despite the particles indicating that the Customer Card has affected that shop slot.
Crafting Gems of Higher Rarities
Gems of the same type and rarity may be combined to form a Gem of the same type and one rarity higher. For example: two Chipped Amethysts may combine to form one Flawed Amethyst. Gems may be crafted while socketed within items, resulting in the following crafting methods.
- Combining adjacent Gems, both placed within the inventory.
- Combining a Gemstone adjacent to an item with one socketed.
- Combining multiple Gemstones socketed into the same item.
- Combining Gemstones socketed onto separate adjacent items.
Note that when a socketed Gemstone is to be crafted, its distance to the other Gemstone is irrelevant: all that matters is that the items the Gemstone(s) are socketed into are adjacent.
A Gemstone's adjective indicates its rarity level, following the below convention.
Rarity | Adjective | Price |
---|---|---|
Common | Chipped | 1 |
Rare | Flawed | 2 |
Epic | Regular | 4 |
Legendary | Flawless | 8 |
Godly | Perfect | 16 |
Sockets and Placement Effects
Certain items have gem sockets that are capable of holding Gemstones. Gems have different effects depending on whether they are placed within the inventory, socketed on a Weapon, or socketed onto Armor and other items.
If an item has multiple of the same kind of Gemstone socketed, each effect is handled individually. For example, multiple Emeralds will each have their own chance to inflict Poison, rather than adding their chances together.
Socketing a Gemstone is not permanent and may be removed at any time.
Socketed Gemstones are unaffected by effects.
List of items with gem sockets
List of Gemstones
Amethyst
On hit: 20/30/45/65/100% chance to remove a random buff from your opponent.
Your opponent's healing is reduced by 15/20/25/30/40%.
Every 8/6/5/4/2.5s: Cleanse a random debuff.
Emerald
On hit: 35/50/70/80/100% chance to inflict 1/1/1/2/2 .
10/15/20/25/35% chance to resist .
After 3/4/4/3.5/3s: Gain 1/2/3/4/6 .
Ruby
On hit: Lifesteal 7/10/15/20/30% of the dealt damage.
Your healing is amplified by 10/15/20/25/35%.
After 5s: Steal 4/6/10/15/30 life.
Sapphire
On hit: 15/25/40/60/80% chance to attack health directly, gain 1 and inflict 1 .
After 3/4/4/3.5/3s: Inflict 1/2/3/4/6 .
Topaz
Attacks 10/15/20/25/35% faster.
10/15/20/30/35% chance to resist a stun. 4/6/8/10/15% chance to prevent a hit from being critical.
Increase base stamina regeneration by 8/12/20/30/45%.
List of Other Socketed Items
Name | Effect | Class | Rarity | Cost | |
---|---|---|---|---|---|
Burning Coal |
Weapon sockets:
On hit: 12% chance to deal +6 damage and gain 1 . Armor & other sockets:
Start of battle: Gain 15 . Resist 3 . Backpack:
After 5s: Gain 2 , cleanse 3 debuffs. |
Rare | 2 | ||
Corrupted Crystal |
Weapon sockets:
Opponent below 30% health: Deal +50% damage. Armor & other sockets:
7 debuffs inflicted: Gain 6 . Backpack:
Every 5.5s: Inflict Fatigue damage. |
Epic | 7 | ||
Lump of Coal |
Weapon sockets:
On attack: 70% chance to deal +1 damage. Armor & other sockets:
Start of battle: Gain 8 . Resist 1 debuff. Backpack:
|
Common | 2 | ||
Tim |
Weapon sockets:
On hit: 50% chance to steal a random buff. Armor & other sockets:
30% chance to resist a debuff or crit. Backpack:
|
Unique | 11 |
History
Version | Change |
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0.8.2 |
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0.7.1 |
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0.7.0 | Amethyst (Weapon): Now triggers “On hit” instead of “On attack” (this is for consistency) |
0.6.0 | Sapphire (Weapon): Now works “On hit” instead of “On attack” |
0.5.6 | Sapphire (Weapon): Mana gain 2 -> 1, Chances are increased |
0.5.5 |
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0.5.2 | Emerald (Weapon): Chances increased |
0.5.1 |
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0.4.2 |
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0.4.0b |
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0.4.0 | Emerald/Amethyst (inventory): now always activate on cooldown even if there is nothing to cleanse/buff |
0.3.9 |
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0.3.8 |
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0.3.7 | Emerald, Ruby and Sapphire added to the game via Box of Riches |